Home / Magic: The Gathering / Final Fantasy / Squall, SeeD Mercenary
Squall, SeeD Mercenary
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Knight Mercenary

Squall, SeeD Mercenary

rare · Legendary Creature — Human Knight Mercenary · Final Fantasy
$2.33
Low
$2.74
Market
$3.43
High

Oracle Text

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Card Details

3/4Power / Toughness
{2}{W}{B}Mana Cost
1Prints

Character Background

Thematically Squall reads like a lone mercenary who punishes solitude with decisive blows, and his card backs that up: Rough Divide gives any creature that attacks alone double strike, and when Squall himself deals combat damage you can return a permanent with mana value 3 or less — double strike often yields two separate triggers. He best supports a tempo/value midrange plan that turns single‑attacker pressure into recurring advantage. Build around cheap utility permanents (low‑cost artifacts and equipment like Sol Ring or Skullclamp in casual/EDH, one‑ to three‑mana creatures with strong ETBs, or even key lands) and ways to make Squall connect: evasion/protection, pump spells, or effects that force opponents to block. Add discard, self‑mill, or sacrifice outlets to stock the graveyard for consistent recursion. Squall rewards attacking alone, so keep your attacking curve light and prioritize incremental value over all‑in aggro or pure control.

Generated using gpt-5-mini

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Suggested Pricing
$2.33 - $3.43
At the current market price of $2.74.
Average Time to Sell
3 days
At the current market price of $2.74.

Public Decks Using This Card

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Character Background

Thematically Squall reads like a lone mercenary who punishes solitude with decisive blows, and his card backs that up: Rough Divide gives any creature that attacks alone double strike, and when Squall himself deals combat damage you can return a permanent with mana value 3 or less — double strike often yields two separate triggers. He best supports a tempo/value midrange plan that turns single‑attacker pressure into recurring advantage. Build around cheap utility permanents (low‑cost artifacts and equipment like Sol Ring or Skullclamp in casual/EDH, one‑ to three‑mana creatures with strong ETBs, or even key lands) and ways to make Squall connect: evasion/protection, pump spells, or effects that force opponents to block. Add discard, self‑mill, or sacrifice outlets to stock the graveyard for consistent recursion. Squall rewards attacking alone, so keep your attacking curve light and prioritize incremental value over all‑in aggro or pure control.

Generated using gpt-5-mini · Updated at 2026-05-17 12:39:07 UTC

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