Home / Magic: The Gathering / Final Fantasy / Summon: Esper Ramuh
Summon: Esper Ramuh
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment Creature — Saga Wizard

Summon: Esper Ramuh

uncommon · Enchantment Creature — Saga Wizard · Final Fantasy
$0.29
Low
$0.34
Market
$0.43
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.

Card Details

3/3Power / Toughness
{2}{R}{R}Mana Cost
1Prints

Character Background

Summon: Esper Ramuh reads like a spell-slinger’s tempo tool and a tribal pump engine in one: as an Enchantment Creature Saga it gives a turn-one removal-style hit (Judgment Bolt deals damage equal to your noncreature, nonland graveyard cards) and then two separate +1/+0 punches to all your Wizards across subsequent chapters before sacrificing itself. That makes it ideal in a tempo/aggro build that both fills the yard with instants and sorceries and actually wants multiple small creatures to push damage — think Young Pyromancer-style token production or Arclight Phoenix recursion alongside cantrips and cheap spells. Deckbuilding tip: lean into a compact spells package and cheap self-mill/cantrip effects so I reliably clears or softens blockers, while II–III turn the generated tokens and other wizards into meaningful clock turns. Use it in Izzet or mono-red wizard shells where the first chapter doubles as removal and the later chapters convert card-economy into immediate board pressure.

Generated using gpt-5-mini

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Suggested Pricing
$0.29 - $0.43
At the current market price of $0.34.
Average Time to Sell
3 days
At the current market price of $0.34.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Summon: Esper Ramuh reads like a spell-slinger’s tempo tool and a tribal pump engine in one: as an Enchantment Creature Saga it gives a turn-one removal-style hit (Judgment Bolt deals damage equal to your noncreature, nonland graveyard cards) and then two separate +1/+0 punches to all your Wizards across subsequent chapters before sacrificing itself. That makes it ideal in a tempo/aggro build that both fills the yard with instants and sorceries and actually wants multiple small creatures to push damage — think Young Pyromancer-style token production or Arclight Phoenix recursion alongside cantrips and cheap spells. Deckbuilding tip: lean into a compact spells package and cheap self-mill/cantrip effects so I reliably clears or softens blockers, while II–III turn the generated tokens and other wizards into meaningful clock turns. Use it in Izzet or mono-red wizard shells where the first chapter doubles as removal and the later chapters convert card-economy into immediate board pressure.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC

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