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Summon: Esper Ramuh
Oracle Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
Card Details
Character Background
Summon: Esper Ramuh reads like a spell-slinger’s tempo tool and a tribal pump engine in one: as an Enchantment Creature Saga it gives a turn-one removal-style hit (Judgment Bolt deals damage equal to your noncreature, nonland graveyard cards) and then two separate +1/+0 punches to all your Wizards across subsequent chapters before sacrificing itself. That makes it ideal in a tempo/aggro build that both fills the yard with instants and sorceries and actually wants multiple small creatures to push damage — think Young Pyromancer-style token production or Arclight Phoenix recursion alongside cantrips and cheap spells. Deckbuilding tip: lean into a compact spells package and cheap self-mill/cantrip effects so I reliably clears or softens blockers, while II–III turn the generated tokens and other wizards into meaningful clock turns. Use it in Izzet or mono-red wizard shells where the first chapter doubles as removal and the later chapters convert card-economy into immediate board pressure.
Generated using gpt-5-mini
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Character Background
Summon: Esper Ramuh reads like a spell-slinger’s tempo tool and a tribal pump engine in one: as an Enchantment Creature Saga it gives a turn-one removal-style hit (Judgment Bolt deals damage equal to your noncreature, nonland graveyard cards) and then two separate +1/+0 punches to all your Wizards across subsequent chapters before sacrificing itself. That makes it ideal in a tempo/aggro build that both fills the yard with instants and sorceries and actually wants multiple small creatures to push damage — think Young Pyromancer-style token production or Arclight Phoenix recursion alongside cantrips and cheap spells. Deckbuilding tip: lean into a compact spells package and cheap self-mill/cantrip effects so I reliably clears or softens blockers, while II–III turn the generated tokens and other wizards into meaningful clock turns. Use it in Izzet or mono-red wizard shells where the first chapter doubles as removal and the later chapters convert card-economy into immediate board pressure.
Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC
