Home / Magic: The Gathering / Final Fantasy / Tifa's Limit Break
Tifa's Limit Break
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Tifa's Limit Break

uncommon · Instant · Final Fantasy
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

Tiered (Choose one additional cost.)
• Somersault — {0} — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — {2} — Double target creature's power and toughness until end of turn.
• Final Heaven — {6}{G} — Triple target creature's power and toughness until end of turn.

Card Details

-/-Power / Toughness
{G}Mana Cost
1Prints

Character Background

Tifa’s Limit Break is a fiercely flexible instant that best supports aggressive/tempo game plans but also finds a home as a late-game finisher: Somersault is a free combat trick for chump-block prevention or surprise lethal, Meteor Strikes turns a midrange beater into an efficient trade or two-for-one, and Final Heaven is the kind of one-shot finisher that turns a stalled board into a lethal swing. Thematically it echoes an escalating "finish move"—small nudge, hard strike, then cataclysmic payoff—so treat the tiers as burst options depending on tempo and life totals. Deckbuilding tip: include evasive creatures (flying, menace, or unblockable) or creatures that trigger on dealing combat damage; pairing with double strike or trample multiplies the practical payoff of the doubling/tripling tiers, while cheap pump-proliferation enablers and creatures that grow with +1/+1 counters give more consistent Meteor/Final Heaven targets. Run it in green creature-based aggro or midrange lists where surprise growth turns combat math into wins.

Generated using gpt-5-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

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Character Background

Tifa’s Limit Break is a fiercely flexible instant that best supports aggressive/tempo game plans but also finds a home as a late-game finisher: Somersault is a free combat trick for chump-block prevention or surprise lethal, Meteor Strikes turns a midrange beater into an efficient trade or two-for-one, and Final Heaven is the kind of one-shot finisher that turns a stalled board into a lethal swing. Thematically it echoes an escalating "finish move"—small nudge, hard strike, then cataclysmic payoff—so treat the tiers as burst options depending on tempo and life totals. Deckbuilding tip: include evasive creatures (flying, menace, or unblockable) or creatures that trigger on dealing combat damage; pairing with double strike or trample multiplies the practical payoff of the doubling/tripling tiers, while cheap pump-proliferation enablers and creatures that grow with +1/+1 counters give more consistent Meteor/Final Heaven targets. Run it in green creature-based aggro or midrange lists where surprise growth turns combat math into wins.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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