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Vaan, Street Thief
Oracle Text
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Card Details
Character Background
Vaan, Street Thief reads like a heist leader built for tempo and long-term value: he rewards pushing damage through with a shell of cheap Scouts, Pirates, and Rogues by exiling — and potentially letting you cast — your opponents’ best answers, or converting them into Treasures if you pass. The second ability turns every stolen cast into fuel for a growing board: each time you cast a spell you don't own your whole crew gets +1/+1 counters, so the deck snowballs from incremental theft into an overwhelming clock. Build him with low-cost evasive creatures (deathtouch, unblockable, flying Rogues/Pirates), looting/selection effects to find attackers, and Treasure-synergies or sacrifice outlets to pay for exiled spells; cost reducers and mana rocks smooth casting expensive pilfered cards. In multiplayer/Commander he doubles as a political threat and engine—attack to loot, cast their resources, then buff your team—so prioritize disruption-light decks you can outvalue rather than pure control or combo shells.
Generated using gpt-5-mini
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Character Background
Vaan, Street Thief reads like a heist leader built for tempo and long-term value: he rewards pushing damage through with a shell of cheap Scouts, Pirates, and Rogues by exiling — and potentially letting you cast — your opponents’ best answers, or converting them into Treasures if you pass. The second ability turns every stolen cast into fuel for a growing board: each time you cast a spell you don't own your whole crew gets +1/+1 counters, so the deck snowballs from incremental theft into an overwhelming clock. Build him with low-cost evasive creatures (deathtouch, unblockable, flying Rogues/Pirates), looting/selection effects to find attackers, and Treasure-synergies or sacrifice outlets to pay for exiled spells; cost reducers and mana rocks smooth casting expensive pilfered cards. In multiplayer/Commander he doubles as a political threat and engine—attack to loot, cast their resources, then buff your team—so prioritize disruption-light decks you can outvalue rather than pure control or combo shells.
Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC
