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Vaan, Street Thief
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Scout

Vaan, Street Thief

rare · Legendary Creature — Human Scout · Final Fantasy
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.

Card Details

2/2Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Vaan, Street Thief reads like a heist leader built for tempo and long-term value: he rewards pushing damage through with a shell of cheap Scouts, Pirates, and Rogues by exiling — and potentially letting you cast — your opponents’ best answers, or converting them into Treasures if you pass. The second ability turns every stolen cast into fuel for a growing board: each time you cast a spell you don't own your whole crew gets +1/+1 counters, so the deck snowballs from incremental theft into an overwhelming clock. Build him with low-cost evasive creatures (deathtouch, unblockable, flying Rogues/Pirates), looting/selection effects to find attackers, and Treasure-synergies or sacrifice outlets to pay for exiled spells; cost reducers and mana rocks smooth casting expensive pilfered cards. In multiplayer/Commander he doubles as a political threat and engine—attack to loot, cast their resources, then buff your team—so prioritize disruption-light decks you can outvalue rather than pure control or combo shells.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Vaan, Street Thief reads like a heist leader built for tempo and long-term value: he rewards pushing damage through with a shell of cheap Scouts, Pirates, and Rogues by exiling — and potentially letting you cast — your opponents’ best answers, or converting them into Treasures if you pass. The second ability turns every stolen cast into fuel for a growing board: each time you cast a spell you don't own your whole crew gets +1/+1 counters, so the deck snowballs from incremental theft into an overwhelming clock. Build him with low-cost evasive creatures (deathtouch, unblockable, flying Rogues/Pirates), looting/selection effects to find attackers, and Treasure-synergies or sacrifice outlets to pay for exiled spells; cost reducers and mana rocks smooth casting expensive pilfered cards. In multiplayer/Commander he doubles as a political threat and engine—attack to loot, cast their resources, then buff your team—so prioritize disruption-light decks you can outvalue rather than pure control or combo shells.

Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC

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