Home / Magic: The Gathering / Final Fantasy / Weapons Vendor
Weapons Vendor
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Artificer

Weapons Vendor

common · Creature — Human Artificer · Final Fantasy
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

When this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.

Card Details

2/2Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

Weapons Vendor reads like a tidy little quartermaster: a 2/2 for 3W that immediately replaces itself with a card draw and then gives you recurring, tempo-friendly re-equips at the start of combat. It best supports a midrange/value or equipment-based aggro plan where incremental advantages and smooth attacks matter — think steady board development, repeated buffing of key attackers, and minimizing awkward equip timings. Practically, build around a high density of cheap or impactful Equipment (aim for ~8–12) and creatures that punish being newly equipped (evasive attackers or those with combat triggers), so the Vendor’s one-mana attach turns into real damage or protection. It also pairs well with cards that care about attachments or allow you to retrieve Equipment — recurring access amplifies its value. Thematically, it feels like an artificer redistributing arms to the front line, and in play that translates to consistent tempo swings and insurance for fragile threats going into combat.

Generated using gpt-5-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Weapons Vendor reads like a tidy little quartermaster: a 2/2 for 3W that immediately replaces itself with a card draw and then gives you recurring, tempo-friendly re-equips at the start of combat. It best supports a midrange/value or equipment-based aggro plan where incremental advantages and smooth attacks matter — think steady board development, repeated buffing of key attackers, and minimizing awkward equip timings. Practically, build around a high density of cheap or impactful Equipment (aim for ~8–12) and creatures that punish being newly equipped (evasive attackers or those with combat triggers), so the Vendor’s one-mana attach turns into real damage or protection. It also pairs well with cards that care about attachments or allow you to retrieve Equipment — recurring access amplifies its value. Thematically, it feels like an artificer redistributing arms to the front line, and in play that translates to consistent tempo swings and insurance for fragile threats going into combat.

Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC

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