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Citadel Siege
Oracle Text
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Card Details
Character Background
Citadel Siege is a flexible white enchantment that can anchor either a proactive value plan or a defensive control shell, depending on whether you choose Khans or Dragons. In Khans mode, it steadily turns one creature into a growing threat, making it excellent in +1/+1 counter decks, token strategies, or lists that want to pile counters onto evasive or vigilant bodies; doubling up with proliferate, Hardened Scales-style effects, or cards that care about creatures entering with counters can snowball quickly. Dragons mode leans harder into tempo and control, effectively shrinking opposing combat steps by tapping down a key creature every turn cycle, which is especially nasty in multiplayer where you can repeatedly neutralize the biggest attacker or utility threat. Its enchantment type also makes it harder to remove than a creature, so it fits best in midrange-white decks that want persistent advantage without overcommitting to the board.
Generated using gpt-5.4-mini
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Character Background
Citadel Siege is a flexible white enchantment that can anchor either a proactive value plan or a defensive control shell, depending on whether you choose Khans or Dragons. In Khans mode, it steadily turns one creature into a growing threat, making it excellent in +1/+1 counter decks, token strategies, or lists that want to pile counters onto evasive or vigilant bodies; doubling up with proliferate, Hardened Scales-style effects, or cards that care about creatures entering with counters can snowball quickly. Dragons mode leans harder into tempo and control, effectively shrinking opposing combat steps by tapping down a key creature every turn cycle, which is especially nasty in multiplayer where you can repeatedly neutralize the biggest attacker or utility threat. Its enchantment type also makes it harder to remove than a creature, so it fits best in midrange-white decks that want persistent advantage without overcommitting to the board.
Generated using gpt-5.4-mini · Updated at 2026-09-21 01:20:42 UTC
