Home / Magic: The Gathering / Guildpact / Gruul Guildmage
Gruul Guildmage
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Shaman

Gruul Guildmage

uncommon · Creature — Human Shaman · Guildpact
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

({R/G} can be paid with either {R} or {G}.)
{3}{R}, Sacrifice a land: This creature deals 2 damage to target player or planeswalker.
{3}{G}: Target creature gets +2/+2 until end of turn.

Card Details

2/2Power / Toughness
{R/G}{R/G}Mana Cost
4Prints

Character Background

Gruul Guildmage is a compact two-drop that perfectly captures the clan’s philosophy: smash first, refine later. In game terms, it most naturally supports aggressive and midrange tempo decks that want to turn every extra resource into pressure. A 2/2 body for hybrid mana is already efficient, but the real strength lies in its flexibility: the red ability turns surplus lands into reach, letting you finish off planeswalkers or close games through stalled boards, while the green mode can force through combat damage or punish blocks with a sudden +2/+2 swing. In Ravnica Remastered, it pairs especially well with land ramp, bounce lands, or sacrifice-friendly strategies that can spare a land without losing momentum. It also shines in decks that want to trigger landfall or graveyard synergies while keeping mana open for instant-speed threats. The card rewards sequencing and combat math, making it a deceptively dangerous source of both pressure and inevitability.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

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Character Background

Gruul Guildmage is a compact two-drop that perfectly captures the clan’s philosophy: smash first, refine later. In game terms, it most naturally supports aggressive and midrange tempo decks that want to turn every extra resource into pressure. A 2/2 body for hybrid mana is already efficient, but the real strength lies in its flexibility: the red ability turns surplus lands into reach, letting you finish off planeswalkers or close games through stalled boards, while the green mode can force through combat damage or punish blocks with a sudden +2/+2 swing. In Ravnica Remastered, it pairs especially well with land ramp, bounce lands, or sacrifice-friendly strategies that can spare a land without losing momentum. It also shines in decks that want to trigger landfall or graveyard synergies while keeping mana open for instant-speed threats. The card rewards sequencing and combat math, making it a deceptively dangerous source of both pressure and inevitability.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:40:43 UTC

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