Viewing offers in Near Mint condition
Wurmweaver Coil
Oracle Text
Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice this Aura: Create a 6/6 green Wurm creature token.
Card Details
Set
Character Background
Wurmweaver Coil reads like pure Gruul fantasy—an aura that braids raw wurm strength into a body—but its function is straightforward and brutal: a massive +6/+6 anthem or a three-mana insurance plan that converts itself into a 6/6 wurm. Because it costs six to cast, it wants a midrange/value or stompy shell rather than a tempo or long-game control deck: you’re either finishing games by plonking it on a trampling threat or using the sacrifice mode to maintain board presence when removal eats your creature. Build tips: include reliable ramp so you can deploy it on curve and a couple of ways to recur or tutor enchantments (enchantress effects, aura recursion) to maximize redundancy. Specific synergies include pairing it with a resilient hexproof/indestructible creature to make the buff stick, or with evasive anthem creatures so the +6/+6 closes games; keep a plan to sac it preemptively as removal bait to leave a 6/6 behind.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Wurmweaver Coil
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Wurmweaver Coil reads like pure Gruul fantasy—an aura that braids raw wurm strength into a body—but its function is straightforward and brutal: a massive +6/+6 anthem or a three-mana insurance plan that converts itself into a 6/6 wurm. Because it costs six to cast, it wants a midrange/value or stompy shell rather than a tempo or long-game control deck: you’re either finishing games by plonking it on a trampling threat or using the sacrifice mode to maintain board presence when removal eats your creature. Build tips: include reliable ramp so you can deploy it on curve and a couple of ways to recur or tutor enchantments (enchantress effects, aura recursion) to maximize redundancy. Specific synergies include pairing it with a resilient hexproof/indestructible creature to make the buff stick, or with evasive anthem creatures so the +6/+6 closes games; keep a plan to sac it preemptively as removal bait to leave a 6/6 behind.
Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC
