Viewing offers in Near Mint condition
Maze's End
Oracle Text
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Card Details
Character Background
Maze’s End is a quintessential combo-land that rewards patience, sequencing, and a deck built almost entirely around Gates. On the lore side, its name and text evoke an impossible cityscape or hidden route to victory, but the real appeal is practical: once you assemble enough different Gates, this single land becomes a win condition that sidesteps combat and life totals entirely. It best fits a control or value shell, where you can stall the game with removal, sweepers, and defensive blockers while slowly tutoring Gates into play. A key deckbuilding tip is to maximize lands with unique Gate names and include effects that reuse Maze’s End, such as land recursion or bounce protection, so you can keep activating it without falling behind on mana. Because it enters tapped and costs three mana to activate, it is poor for aggressive curves, but excellent in slower decks that can afford to spend turns advancing a long-term inevitability plan.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Maze's End
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Maze’s End is a quintessential combo-land that rewards patience, sequencing, and a deck built almost entirely around Gates. On the lore side, its name and text evoke an impossible cityscape or hidden route to victory, but the real appeal is practical: once you assemble enough different Gates, this single land becomes a win condition that sidesteps combat and life totals entirely. It best fits a control or value shell, where you can stall the game with removal, sweepers, and defensive blockers while slowly tutoring Gates into play. A key deckbuilding tip is to maximize lands with unique Gate names and include effects that reuse Maze’s End, such as land recursion or bounce protection, so you can keep activating it without falling behind on mana. Because it enters tapped and costs three mana to activate, it is poor for aggressive curves, but excellent in slower decks that can afford to spend turns advancing a long-term inevitability plan.
Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:48 UTC
