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Tom, Bert, and William
Oracle Text
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Card Details
Set
Character Background
Tom, Bert, and William looks best in a grindy value or sacrifice-control shell, where a 5/5 body can pressure the board while converting expendable creatures into raw cards. Their activated ability, {1}, Sacrifice another creature: Draw cards equal to that creature’s power, then discard a card, is especially potent with high-power tokens, reanimation fodder, or creatures that want to die anyway; even a modest creature can turn into a strong refill if you build around power boosts. The death trigger adds a quirky layer of resilience, since they return as an artifact rather than staying a creature, which means you can potentially reuse them as a persistent utility piece while dodging creature removal in a different form. In deckbuilding, pair them with effects that create sacrificial bodies and cards that increase power, such as pump spells or counters, to maximize each draw burst. The lore feels like a hulking, unruly trio whose defeat is more inconvenience than ending.
Generated using gpt-5.4-mini
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Character Background
Tom, Bert, and William looks best in a grindy value or sacrifice-control shell, where a 5/5 body can pressure the board while converting expendable creatures into raw cards. Their activated ability, {1}, Sacrifice another creature: Draw cards equal to that creature’s power, then discard a card, is especially potent with high-power tokens, reanimation fodder, or creatures that want to die anyway; even a modest creature can turn into a strong refill if you build around power boosts. The death trigger adds a quirky layer of resilience, since they return as an artifact rather than staying a creature, which means you can potentially reuse them as a persistent utility piece while dodging creature removal in a different form. In deckbuilding, pair them with effects that create sacrificial bodies and cards that increase power, such as pump spells or counters, to maximize each draw burst. The lore feels like a hulking, unruly trio whose defeat is more inconvenience than ending.
Generated using gpt-5.4-mini · Updated at 2026-08-21 21:20:44 UTC
