Home / Magic: The Gathering / Ice Age / Barbarian Guides
Barbarian Guides
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Barbarian

Barbarian Guides

common · Creature — Human Barbarian · Ice Age
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Card Details

1/2Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Barbarian Guides is a clever little Ice Age tempo tool that turns a modest 1/2 body into a repeatable evasive trick. Its ability fits red’s hit-and-run style perfectly: you pick a land type, grant a creature snow landwalk, and push damage through only if the opponent is actually using that kind of snow land. The bounce clause keeps it from being pure advantage, but that drawback can be turned into value by targeting creatures with enters-the-battlefield abilities or temporary combat payoff, since returning them to hand can reuse their effects later. This card best supports a tempo or evasive aggro plan, especially in a snow-heavy metagame where land types are predictable. In deckbuilding, pair it with cheap creatures that matter on attack and with lands or effects that let you pressure the board while forcing awkward blocks. It’s a subtle trickster’s card: not raw power, but a way to make the battlefield feel slippery and unfair.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

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Character Background

Barbarian Guides is a clever little Ice Age tempo tool that turns a modest 1/2 body into a repeatable evasive trick. Its ability fits red’s hit-and-run style perfectly: you pick a land type, grant a creature snow landwalk, and push damage through only if the opponent is actually using that kind of snow land. The bounce clause keeps it from being pure advantage, but that drawback can be turned into value by targeting creatures with enters-the-battlefield abilities or temporary combat payoff, since returning them to hand can reuse their effects later. This card best supports a tempo or evasive aggro plan, especially in a snow-heavy metagame where land types are predictable. In deckbuilding, pair it with cheap creatures that matter on attack and with lands or effects that let you pressure the board while forcing awkward blocks. It’s a subtle trickster’s card: not raw power, but a way to make the battlefield feel slippery and unfair.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:20:44 UTC

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