Home / Magic: The Gathering / Ice Age / Blue Scarab
Blue Scarab
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Blue Scarab

uncommon · Enchantment — Aura · Ice Age
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Card Details

-/-Power / Toughness
{W}Mana Cost
1Prints

Character Background

Blue Scarab is a compact white Aura from Ice Age that rewards an aggressive tempo plan, especially in metas where blue decks or blue permanents are common. By making your creature unblockable by blue creatures, it can punch through the exact kind of defensive bodies control players rely on, while the +2/+2 bonus turns it into a real clock as long as an opponent keeps any blue permanent around. That makes it strongest in maindecks or sideboards built to punish Islands, blue fliers, or artifact-heavy blue strategies. It pairs well with evasive or resilient threats that already survive combat, since forcing damage through matters more when the creature can keep attacking every turn. In deckbuilding, favor efficient white beaters, combat tricks, and any way to protect the enchanted creature from removal; losing the Aura to a single spell can be costly, so use it to convert a stable board into a fast, punishing race.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

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Character Background

Blue Scarab is a compact white Aura from Ice Age that rewards an aggressive tempo plan, especially in metas where blue decks or blue permanents are common. By making your creature unblockable by blue creatures, it can punch through the exact kind of defensive bodies control players rely on, while the +2/+2 bonus turns it into a real clock as long as an opponent keeps any blue permanent around. That makes it strongest in maindecks or sideboards built to punish Islands, blue fliers, or artifact-heavy blue strategies. It pairs well with evasive or resilient threats that already survive combat, since forcing damage through matters more when the creature can keep attacking every turn. In deckbuilding, favor efficient white beaters, combat tricks, and any way to protect the enchanted creature from removal; losing the Aura to a single spell can be costly, so use it to convert a stable board into a fast, punishing race.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:10:44 UTC

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