Home / Magic: The Gathering / Ice Age / Cold Snap
Cold Snap
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Cold Snap

uncommon · Enchantment · Ice Age
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Cold Snap is a classic Ice Age-era punishment enchantment that turns the battlefield’s chill into pressure, rewarding you for leaning into snow-mana denial while taxing everyone else’s upkeep. In practice, it best supports a control or attrition game plan: drop it early, then use efficient defenses and land denial to keep opponents from stabilizing while the cumulative upkeep remains manageable. Because it hits each player based on the number of snow lands they control, the card is strongest in a deck that runs few or no snow lands yourself, or in a build that can break parity with effects like land destruction, nonbasic hate, or mana denial that makes snow-heavy manabases awkward. In multiplayer, it can quietly snowball into a table-wide clock, especially when paired with stalling tools and recursion to keep the pressure on. If you can protect your life total while opponents are forced to choose between their mana base and their health, Cold Snap becomes a gritty, efficient win condition.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

Public Decks Using This Card

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Character Background

Cold Snap is a classic Ice Age-era punishment enchantment that turns the battlefield’s chill into pressure, rewarding you for leaning into snow-mana denial while taxing everyone else’s upkeep. In practice, it best supports a control or attrition game plan: drop it early, then use efficient defenses and land denial to keep opponents from stabilizing while the cumulative upkeep remains manageable. Because it hits each player based on the number of snow lands they control, the card is strongest in a deck that runs few or no snow lands yourself, or in a build that can break parity with effects like land destruction, nonbasic hate, or mana denial that makes snow-heavy manabases awkward. In multiplayer, it can quietly snowball into a table-wide clock, especially when paired with stalling tools and recursion to keep the pressure on. If you can protect your life total while opponents are forced to choose between their mana base and their health, Cold Snap becomes a gritty, efficient win condition.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:42 UTC

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