Home / Magic: The Gathering / Ice Age / Dreams of the Dead
Dreams of the Dead
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Dreams of the Dead

uncommon · Enchantment · Ice Age
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Card Details

-/-Power / Toughness
{3}{U}Mana Cost
1Prints

Character Background

Dreams of the Dead is a classic Ice Age grind engine that best fits a control or value-oriented blue-black shell, even though the card itself is blue. It turns your graveyard into a temporary extension of your hand, repeatedly buying back white or black creatures for just {1}{U} and forcing the opponent to answer them twice. The cumulative upkeep keeps the resurrected body from staying forever, but that actually makes the card better with enter-the-battlefield creatures, sacrifice outlets, or creatures with death triggers, since you can cash them in before exile or let the upkeep tax them out naturally. In deckbuilding, pair it with cheap black utility creatures, discard outlets, and ways to recur Dreams of the Dead itself or protect it, since the enchantment is strongest when you can loop a steady stream of blockers and utility threats. It plays like a spectral bargain: short-lived, but relentlessly efficient.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Dreams of the Dead is a classic Ice Age grind engine that best fits a control or value-oriented blue-black shell, even though the card itself is blue. It turns your graveyard into a temporary extension of your hand, repeatedly buying back white or black creatures for just {1}{U} and forcing the opponent to answer them twice. The cumulative upkeep keeps the resurrected body from staying forever, but that actually makes the card better with enter-the-battlefield creatures, sacrifice outlets, or creatures with death triggers, since you can cash them in before exile or let the upkeep tax them out naturally. In deckbuilding, pair it with cheap black utility creatures, discard outlets, and ways to recur Dreams of the Dead itself or protect it, since the enchantment is strongest when you can loop a steady stream of blockers and utility threats. It plays like a spectral bargain: short-lived, but relentlessly efficient.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:47 UTC

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