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Enervate
Oracle Text
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Card Details
Set
Character Background
Enervate is a classic Ice Age tempo tool, a small blue instant that quietly pulls double duty: it can freeze an attacker, shut off a key artifact, or even tap down a land to stunt an opponent’s development for a turn. The delayed card draw at the next upkeep makes it especially attractive in control and tempo shells, where a low-cost interaction spell can still replace itself and keep your hand full. In practice, it shines as a flexible nuisance piece rather than a hard answer, buying just enough time to land your own threats or maintain mana parity. It pairs well with cards that reward tapping or keep permanents exhausted, and it can be particularly annoying alongside untap denial or “tap down” strategies. In deckbuilding, treat it as a cheap tempo cantrip that smooths draws while answering whatever permanent is most inconvenient right now.
Generated using gpt-5.4-mini
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Character Background
Enervate is a classic Ice Age tempo tool, a small blue instant that quietly pulls double duty: it can freeze an attacker, shut off a key artifact, or even tap down a land to stunt an opponent’s development for a turn. The delayed card draw at the next upkeep makes it especially attractive in control and tempo shells, where a low-cost interaction spell can still replace itself and keep your hand full. In practice, it shines as a flexible nuisance piece rather than a hard answer, buying just enough time to land your own threats or maintain mana parity. It pairs well with cards that reward tapping or keep permanents exhausted, and it can be particularly annoying alongside untap denial or “tap down” strategies. In deckbuilding, treat it as a cheap tempo cantrip that smooths draws while answering whatever permanent is most inconvenient right now.
Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC
