Home / Magic: The Gathering / Ice Age / General Jarkeld
General Jarkeld
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Soldier

General Jarkeld

rare · Legendary Creature — Human Soldier · Ice Age
$0.62
Low
$0.73
Market
$0.91
High

Oracle Text

{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.

Card Details

1/2Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

General Jarkeld is a wonderfully tactical Ice Age legend: a modest 1/2 Human Soldier who turns combat into a puzzle box, reflecting a commander who redirects the battlefield rather than simply winning it. He best supports a control-leaning tempo plan, especially in white decks that want to punish awkward attacks and protect key blockers. His ability only matters during the declare blockers step, so you want creatures with different blocking assignments or board states where two attackers are both profitably tangled up. A strong synergy is with vigilance, walls, and creatures that can block multiple attackers via effects like vigilance plus token production, since Jarkeld can effectively “swap” defensive duties and create profitable blowouts. He also pairs well with combat tricks that alter blockability or survivability, because the legality check matters before the switch. In practice, he rewards patient play: hold up mana, encourage attacks into your board, then use his tap ability to unravel your opponent’s combat math.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.62 - $0.91
At the current market price of $0.73.
Average Time to Sell
3 days
At the current market price of $0.73.

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Character Background

General Jarkeld is a wonderfully tactical Ice Age legend: a modest 1/2 Human Soldier who turns combat into a puzzle box, reflecting a commander who redirects the battlefield rather than simply winning it. He best supports a control-leaning tempo plan, especially in white decks that want to punish awkward attacks and protect key blockers. His ability only matters during the declare blockers step, so you want creatures with different blocking assignments or board states where two attackers are both profitably tangled up. A strong synergy is with vigilance, walls, and creatures that can block multiple attackers via effects like vigilance plus token production, since Jarkeld can effectively “swap” defensive duties and create profitable blowouts. He also pairs well with combat tricks that alter blockability or survivability, because the legality check matters before the switch. In practice, he rewards patient play: hold up mana, encourage attacks into your board, then use his tap ability to unravel your opponent’s combat math.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:10:44 UTC

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