Viewing offers in Near Mint condition
Green Scarab
Oracle Text
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Card Details
Set
Character Background
Green Scarab is a small but efficient white Aura from Ice Age that rewards a proactive, tempo-oriented plan: suit up an evasive attacker, push damage through, and keep the pressure on while the opponent struggles to stabilize. Its most reliable function is making a key creature effectively unblockable against many green-based boards, while the +2/+2 bonus turns it into a real threat whenever the opponent controls any green permanent. That makes it especially appealing in white aggressive decks, or in control shells that only need one resilient finisher to close the game. It pairs well with creatures that already have evasion or protection, since forcing awkward blocks is half the value; flying or first strike creatures make particularly nasty carriers. In sideboard terms, it can punish green midrange decks hard, and in draft it becomes much better when you can identify an opponent leaning on forests, mana dorks, or green splash cards.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Green Scarab
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Green Scarab is a small but efficient white Aura from Ice Age that rewards a proactive, tempo-oriented plan: suit up an evasive attacker, push damage through, and keep the pressure on while the opponent struggles to stabilize. Its most reliable function is making a key creature effectively unblockable against many green-based boards, while the +2/+2 bonus turns it into a real threat whenever the opponent controls any green permanent. That makes it especially appealing in white aggressive decks, or in control shells that only need one resilient finisher to close the game. It pairs well with creatures that already have evasion or protection, since forcing awkward blocks is half the value; flying or first strike creatures make particularly nasty carriers. In sideboard terms, it can punish green midrange decks hard, and in draft it becomes much better when you can identify an opponent leaning on forests, mana dorks, or green splash cards.
Generated using gpt-5.4-mini · Updated at 2026-08-11 11:40:50 UTC
