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Hallowed Ground
Oracle Text
{W}{W}: Return target nonsnow land you control to its owner's hand.
Card Details
Set
Character Background
Hallowed Ground is a curious little Ice Age enchantment that feels like a fortified sanctuary: not a battlement for standing still, but a place to retreat, regroup, and redeploy. In play, it best supports a control or value-oriented plan, especially in decks that want to reuse landfall-like triggers, save a key utility land from removal, or dodge effects that punish specific nonbasic lands by bouncing your own land at instant speed for {W}{W}. Because the ability returns a nonsnow land you control to hand, it can also turn extra land drops into a resource loop if your deck has ways to replay lands efficiently, such as cheap draw smoothing or permanents that reward land enters-the-battlefield triggers. It is strongest when paired with high-impact utility lands you are happy to pick up and replay, rather than in aggressive decks that want every land to stay on board.
Generated using gpt-5.4-mini
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Character Background
Hallowed Ground is a curious little Ice Age enchantment that feels like a fortified sanctuary: not a battlement for standing still, but a place to retreat, regroup, and redeploy. In play, it best supports a control or value-oriented plan, especially in decks that want to reuse landfall-like triggers, save a key utility land from removal, or dodge effects that punish specific nonbasic lands by bouncing your own land at instant speed for {W}{W}. Because the ability returns a nonsnow land you control to hand, it can also turn extra land drops into a resource loop if your deck has ways to replay lands efficiently, such as cheap draw smoothing or permanents that reward land enters-the-battlefield triggers. It is strongest when paired with high-impact utility lands you are happy to pick up and replay, rather than in aggressive decks that want every land to stay on board.
Generated using gpt-5.4-mini · Updated at 2026-07-31 14:20:42 UTC
