Home / Magic: The Gathering / Ice Age / Hallowed Ground
Hallowed Ground
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Hallowed Ground

uncommon · Enchantment · Ice Age
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

{W}{W}: Return target nonsnow land you control to its owner's hand.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Hallowed Ground is a curious little Ice Age enchantment that feels like a fortified sanctuary: not a battlement for standing still, but a place to retreat, regroup, and redeploy. In play, it best supports a control or value-oriented plan, especially in decks that want to reuse landfall-like triggers, save a key utility land from removal, or dodge effects that punish specific nonbasic lands by bouncing your own land at instant speed for {W}{W}. Because the ability returns a nonsnow land you control to hand, it can also turn extra land drops into a resource loop if your deck has ways to replay lands efficiently, such as cheap draw smoothing or permanents that reward land enters-the-battlefield triggers. It is strongest when paired with high-impact utility lands you are happy to pick up and replay, rather than in aggressive decks that want every land to stay on board.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

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Character Background

Hallowed Ground is a curious little Ice Age enchantment that feels like a fortified sanctuary: not a battlement for standing still, but a place to retreat, regroup, and redeploy. In play, it best supports a control or value-oriented plan, especially in decks that want to reuse landfall-like triggers, save a key utility land from removal, or dodge effects that punish specific nonbasic lands by bouncing your own land at instant speed for {W}{W}. Because the ability returns a nonsnow land you control to hand, it can also turn extra land drops into a resource loop if your deck has ways to replay lands efficiently, such as cheap draw smoothing or permanents that reward land enters-the-battlefield triggers. It is strongest when paired with high-impact utility lands you are happy to pick up and replay, rather than in aggressive decks that want every land to stay on board.

Generated using gpt-5.4-mini · Updated at 2026-07-31 14:20:42 UTC

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