Home / Magic: The Gathering / Ice Age / Lim-Dûl's Cohort
Lim-Dûl's Cohort
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Zombie

Lim-Dûl's Cohort

common · Creature — Zombie · Ice Age
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Whenever this creature blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

Card Details

2/3Power / Toughness
{1}{B}{B}Mana Cost
1Prints

Character Background

Lim-Dûl’s Cohort is a small but annoyingly efficient Ice Age Zombie that fits best in a black control or attrition-based tempo plan, where every combat step is a test the opponent may not want to take. A 2/3 for three mana is already respectable in older formats, and the regeneration-hate clause turns combat into a threat: if it blocks or gets blocked, the opposing creature loses one of black’s classic survival tools for the turn. That makes it especially punishing against decks leaning on regenerators, and it also pairs nicely with deathtouch effects or combat tricks that force awkward trades, since the “can’t be regenerated” text helps ensure the exchange sticks. In deckbuilding, it works well alongside sacrifice outlets and removal-heavy shells that want to preserve pressure while thinning blockers. The card’s name and Zombie typing evoke Lim-Dûl’s dark, undead armies—an appropriate emblem of Ice Age’s grim, grinding warfare.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

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Character Background

Lim-Dûl’s Cohort is a small but annoyingly efficient Ice Age Zombie that fits best in a black control or attrition-based tempo plan, where every combat step is a test the opponent may not want to take. A 2/3 for three mana is already respectable in older formats, and the regeneration-hate clause turns combat into a threat: if it blocks or gets blocked, the opposing creature loses one of black’s classic survival tools for the turn. That makes it especially punishing against decks leaning on regenerators, and it also pairs nicely with deathtouch effects or combat tricks that force awkward trades, since the “can’t be regenerated” text helps ensure the exchange sticks. In deckbuilding, it works well alongside sacrifice outlets and removal-heavy shells that want to preserve pressure while thinning blockers. The card’s name and Zombie typing evoke Lim-Dûl’s dark, undead armies—an appropriate emblem of Ice Age’s grim, grinding warfare.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:42 UTC

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