Viewing offers in Near Mint condition
Mercenaries
Oracle Text
{3}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
Card Details
Set
Character Background
Mercenaries from Ice Age feels like a hired blade that never fully commits to either side, and that ambiguity shows up perfectly in gameplay. As a 3/3 for four mana, it is a fair body for white decks that want to stabilize the board, making it most naturally at home in control or midrange shells rather than aggressive builds. Its unusual activated ability is defensive insurance: for {3}, any player can prevent the next damage it would deal to you that turn, which means it can blunt combat math and buy time against larger attackers. Because the ability is symmetrical and available to everyone, it rewards careful timing and political play in multiplayer. Deckbuilding-wise, pair it with effects that force attacks into awkward blocks or with pump/aura tricks that make opponents hesitate to swing. It also combines well with life-gain or damage prevention themes, where every extra turn matters.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Mercenaries
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Mercenaries from Ice Age feels like a hired blade that never fully commits to either side, and that ambiguity shows up perfectly in gameplay. As a 3/3 for four mana, it is a fair body for white decks that want to stabilize the board, making it most naturally at home in control or midrange shells rather than aggressive builds. Its unusual activated ability is defensive insurance: for {3}, any player can prevent the next damage it would deal to you that turn, which means it can blunt combat math and buy time against larger attackers. Because the ability is symmetrical and available to everyone, it rewards careful timing and political play in multiplayer. Deckbuilding-wise, pair it with effects that force attacks into awkward blocks or with pump/aura tricks that make opponents hesitate to swing. It also combines well with life-gain or damage prevention themes, where every extra turn matters.
Generated using gpt-5.4-mini · Updated at 2026-10-07 19:10:42 UTC
