Home / Magic: The Gathering / Ice Age / Mind Whip
Mind Whip
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura

Mind Whip

rare · Enchantment — Aura · Ice Age
$0.37
Low
$0.43
Market
$0.54
High

Oracle Text

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, this Aura deals 2 damage to that player and you tap that creature.

Card Details

-/-Power / Toughness
{2}{B}{B}Mana Cost
1Prints

Character Background

Mind Whip is a quintessential Ice Age control aura, a slow-burn cruelty spell that taxes the opponent’s tempo while pressuring their life total. Enchanting a key attacker or utility creature, it forces a recurring choice at upkeep: pay {3} or take 2 damage and watch the creature get tapped, effectively turning combat math and mana development into a headache. That makes it strongest in grindy black-based control or attrition shells, especially those that can exploit tapped creatures with evasive threats or repeatable removal. It pairs well with land denial, bounce, and effects that punish tapping out, since the real win is not the damage alone but the tempo loss it creates. In decks built around stalls and incremental advantage, Mind Whip can function like a soft lock on an important creature while steadily draining the opponent, and it is especially nasty against decks reliant on one large threat or tight curve sequencing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.37 - $0.54
At the current market price of $0.43.
Average Time to Sell
3 days
At the current market price of $0.43.

Public Decks Using This Card

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Character Background

Mind Whip is a quintessential Ice Age control aura, a slow-burn cruelty spell that taxes the opponent’s tempo while pressuring their life total. Enchanting a key attacker or utility creature, it forces a recurring choice at upkeep: pay {3} or take 2 damage and watch the creature get tapped, effectively turning combat math and mana development into a headache. That makes it strongest in grindy black-based control or attrition shells, especially those that can exploit tapped creatures with evasive threats or repeatable removal. It pairs well with land denial, bounce, and effects that punish tapping out, since the real win is not the damage alone but the tempo loss it creates. In decks built around stalls and incremental advantage, Mind Whip can function like a soft lock on an important creature while steadily draining the opponent, and it is especially nasty against decks reliant on one large threat or tight curve sequencing.

Generated using gpt-5.4-mini · Updated at 2026-08-11 05:20:43 UTC

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