Home / Magic: The Gathering / Ice Age / Norritt
Norritt
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Imp

Norritt

common · Creature — Imp · Ice Age
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.

Card Details

1/1Power / Toughness
{3}{B}Mana Cost
1Prints

Character Background

Norritt is a strange little Ice Age imp that feels like a black mage’s mischief made flesh: weak on its own, but perfectly suited to disrupting plans and nudging the battlefield off balance. In practice, it best supports a tempo or control shell, especially one that wants to force awkward combat and punish opponents for developing creatures too conservatively. Its first ability is niche but real, letting you repeatedly untap a blue creature for extra value—useful with tap abilities, pseudo-vigilance lines, or defensive fliers that want to hold back while still generating advantage. The second ability is the more menacing one, functioning like a conditional goad that can also turn into delayed removal if the creature refuses to swing. It pairs nicely with cards that limit blocks or protect your own board, since the activated ability must be used before attackers are declared. In the right deck, Norritt is a cheap political tool that turns hesitation into disaster.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

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Character Background

Norritt is a strange little Ice Age imp that feels like a black mage’s mischief made flesh: weak on its own, but perfectly suited to disrupting plans and nudging the battlefield off balance. In practice, it best supports a tempo or control shell, especially one that wants to force awkward combat and punish opponents for developing creatures too conservatively. Its first ability is niche but real, letting you repeatedly untap a blue creature for extra value—useful with tap abilities, pseudo-vigilance lines, or defensive fliers that want to hold back while still generating advantage. The second ability is the more menacing one, functioning like a conditional goad that can also turn into delayed removal if the creature refuses to swing. It pairs nicely with cards that limit blocks or protect your own board, since the activated ability must be used before attackers are declared. In the right deck, Norritt is a cheap political tool that turns hesitation into disaster.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:49 UTC

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