Home / Magic: The Gathering / Ice Age / Ray of Command
Ray of Command
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Ray of Command

common · Instant · Ice Age
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Card Details

-/-Power / Toughness
{3}{U}Mana Cost
1Prints

Character Background

Ray of Command is a quintessential blue tempo trick from Ice Age, turning an enemy’s best defender or utility creature into a brief, weaponized asset. At four mana, it is not a pure removal spell, but it often plays like a surprise swing in board states where a tapped attacker or blocker can be untapped, stolen, and immediately pressured with haste. That makes it especially strong in tempo and control shells that want to steal a turn’s worth of pressure while also opening an attack lane or neutralizing a key blocker. It also pairs well with sacrifice outlets, bounce effects, or “at end of turn” payoffs, since you can convert the temporary control into extra value before the creature returns tapped. In limited, it can completely reverse combat math; in constructed, it rewards decks that can force awkward tapping patterns or exploit enter/leave-the-battlefield triggers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

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Character Background

Ray of Command is a quintessential blue tempo trick from Ice Age, turning an enemy’s best defender or utility creature into a brief, weaponized asset. At four mana, it is not a pure removal spell, but it often plays like a surprise swing in board states where a tapped attacker or blocker can be untapped, stolen, and immediately pressured with haste. That makes it especially strong in tempo and control shells that want to steal a turn’s worth of pressure while also opening an attack lane or neutralizing a key blocker. It also pairs well with sacrifice outlets, bounce effects, or “at end of turn” payoffs, since you can convert the temporary control into extra value before the creature returns tapped. In limited, it can completely reverse combat math; in constructed, it rewards decks that can force awkward tapping patterns or exploit enter/leave-the-battlefield triggers.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:44 UTC

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