Home / Magic: The Gathering / Ice Age / Red Scarab
Red Scarab
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Red Scarab

uncommon · Enchantment — Aura · Ice Age
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

Card Details

-/-Power / Toughness
{W}Mana Cost
1Prints

Character Background

Red Scarab is a compact white Aura that rewards a proactive tempo plan, turning any creature into a harder-to-answer threat against red-heavy tables. In Ice Age, where red permanents are common and combat can be brutally efficient, this card plays like a small but pointed piece of protection and pressure: the enchanted creature can’t be blocked by red creatures, and it gets a solid +2/+2 as long as an opponent controls any red permanent. That makes it especially strong in white weenie or midrange shells that want to push damage through stalled boards. It pairs well with evasive or resilient bodies like first strikers and pump targets, and it can be particularly nasty when you already know the opponent is leaning on Mountains, red enchantments, or red creatures. Because the bonus is conditional but easy to trigger, Red Scarab is best used to force awkward blocks and keep momentum on your side rather than as a long-term control piece.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

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Character Background

Red Scarab is a compact white Aura that rewards a proactive tempo plan, turning any creature into a harder-to-answer threat against red-heavy tables. In Ice Age, where red permanents are common and combat can be brutally efficient, this card plays like a small but pointed piece of protection and pressure: the enchanted creature can’t be blocked by red creatures, and it gets a solid +2/+2 as long as an opponent controls any red permanent. That makes it especially strong in white weenie or midrange shells that want to push damage through stalled boards. It pairs well with evasive or resilient bodies like first strikers and pump targets, and it can be particularly nasty when you already know the opponent is leaning on Mountains, red enchantments, or red creatures. Because the bonus is conditional but easy to trigger, Red Scarab is best used to force awkward blocks and keep momentum on your side rather than as a long-term control piece.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC

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