Home / Magic: The Gathering / Ice Age / Soul Burn
Soul Burn
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Soul Burn

common · Sorcery · Ice Age
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Card Details

-/-Power / Toughness
{X}{2}{B}Mana Cost
1Prints

Character Background

Soul Burn is a classic Ice Age-style removal spell that doubles as a life swing, making it especially appealing in black-based control, midrange, or attrition decks that want to stabilize while pressuring the opponent’s resources. Because X can be paid only with black and/or red mana, it naturally fits Rakdos shells or monoblack lists splashing red, and the life you gain is capped by the black mana spent, so the spell rewards heavier black commitments. It can finish off a creature, chip a player, or remove a planeswalker while padding your own life total, which makes it excellent for tempo recovery after early trades. A useful deckbuilding tip is to pair it with mana acceleration or late-game ramp so X becomes threatening without overcommitting scarce colored mana. Cards that produce black mana directly, or lands that can repeatedly generate black, make Soul Burn far more efficient and scalable.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

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Character Background

Soul Burn is a classic Ice Age-style removal spell that doubles as a life swing, making it especially appealing in black-based control, midrange, or attrition decks that want to stabilize while pressuring the opponent’s resources. Because X can be paid only with black and/or red mana, it naturally fits Rakdos shells or monoblack lists splashing red, and the life you gain is capped by the black mana spent, so the spell rewards heavier black commitments. It can finish off a creature, chip a player, or remove a planeswalker while padding your own life total, which makes it excellent for tempo recovery after early trades. A useful deckbuilding tip is to pair it with mana acceleration or late-game ramp so X becomes threatening without overcommitting scarce colored mana. Cards that produce black mana directly, or lands that can repeatedly generate black, make Soul Burn far more efficient and scalable.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:40:43 UTC

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