Home / Magic: The Gathering / Ice Age / Touch of Death
Touch of Death
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Touch of Death

common · Sorcery · Ice Age
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.

Card Details

-/-Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Touch of Death is a small but telling Ice Age sorcery, the kind of black magic that wins by attrition rather than spectacle: it chips away at a player or planeswalker, pads your life total, and replaces itself on the next upkeep. That delayed card draw makes it especially appealing in control and grindy midrange shells, where spending three mana to stabilize, ping a threat, and keep the cards flowing is acceptable. It is not a burst-damage card, but it does support a slow inevitability plan, especially against planeswalkers or decks that care about incremental life swings. A useful deckbuilding tip is to pair it with sacrifice, discard, or removal-heavy builds that want cheap interaction while preserving hand size; anything that prolongs the game makes the extra card more valuable. Thematically, it feels like a precise curse rather than a killing blow, a quiet drain that leaves you a step ahead.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

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Character Background

Touch of Death is a small but telling Ice Age sorcery, the kind of black magic that wins by attrition rather than spectacle: it chips away at a player or planeswalker, pads your life total, and replaces itself on the next upkeep. That delayed card draw makes it especially appealing in control and grindy midrange shells, where spending three mana to stabilize, ping a threat, and keep the cards flowing is acceptable. It is not a burst-damage card, but it does support a slow inevitability plan, especially against planeswalkers or decks that care about incremental life swings. A useful deckbuilding tip is to pair it with sacrifice, discard, or removal-heavy builds that want cheap interaction while preserving hand size; anything that prolongs the game makes the extra card more valuable. Thematically, it feels like a precise curse rather than a killing blow, a quiet drain that leaves you a step ahead.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:20:43 UTC

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