Home / Magic: The Gathering / Ice Age / White Scarab
White Scarab
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

White Scarab

uncommon · Enchantment — Aura · Ice Age
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Card Details

-/-Power / Toughness
{W}Mana Cost
1Prints

Character Background

White Scarab is a deceptively efficient Ice Age Aura that rewards a proactive white deck with tempo pressure and a little political edge. For just one white mana, it can turn any modest attacker into a cleaner threat against opposing white defenses, since the enchanted creature can’t be blocked by white creatures and gains +2/+2 as long as an opponent controls a white permanent. That second clause is often easier to turn on than it looks in constructed or draft, making this a strong fit for aggro or tempo decks that want to push damage through early while staying mana-efficient. It pairs especially well with evasive creatures, first strikers, or any cheap body that benefits from a sudden power boost. In deckbuilding, prioritize cards that punish stalled boards or force opponents to keep white permanents in play, because White Scarab can become a very efficient combat trick in Aura form when the battlefield is cluttered and races matter.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

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Character Background

White Scarab is a deceptively efficient Ice Age Aura that rewards a proactive white deck with tempo pressure and a little political edge. For just one white mana, it can turn any modest attacker into a cleaner threat against opposing white defenses, since the enchanted creature can’t be blocked by white creatures and gains +2/+2 as long as an opponent controls a white permanent. That second clause is often easier to turn on than it looks in constructed or draft, making this a strong fit for aggro or tempo decks that want to push damage through early while staying mana-efficient. It pairs especially well with evasive creatures, first strikers, or any cheap body that benefits from a sudden power boost. In deckbuilding, prioritize cards that punish stalled boards or force opponents to keep white permanents in play, because White Scarab can become a very efficient combat trick in Aura form when the battlefield is cluttered and races matter.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:44 UTC

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