Home / Magic: The Gathering / Invasion / Maniacal Rage
Maniacal Rage
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Maniacal Rage

common · Enchantment — Aura · Invasion
$0.05
Low
$0.06
Market
$0.08
High

Oracle Text

Enchant creature
Enchanted creature gets +2/+2 and can't block.

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
8Prints

Character Background

Maniacal Rage is a clean little Invasion-era Aura that screams reckless aggression: for {1}{R}, one of your creatures gets a meaningful +2/+2 boost, but the price is that it can’t block, turning it into a pure attacker. That makes it best in aggro or tempo decks that want to push damage fast and don’t care about defense, especially if you’re already leaning on evasive or disposable bodies. The card works particularly well on creatures with flying, shadow, or other forms of evasion, since the “can’t block” drawback becomes almost irrelevant while the stat bonus helps close games quickly. It’s also a strong fit for decks that use cheap creatures with enter-the-battlefield value, since you can convert a small utility creature into a surprising clock. In gameplay terms, think of it as a low-cost pressure tool that rewards commitment to the red plan: attack early, force awkward blocks, and keep the opponent on the back foot.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.05 - $0.08
At the current market price of $0.06.
Average Time to Sell
3 days
At the current market price of $0.06.

Public Decks Using This Card

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Character Background

Maniacal Rage is a clean little Invasion-era Aura that screams reckless aggression: for {1}{R}, one of your creatures gets a meaningful +2/+2 boost, but the price is that it can’t block, turning it into a pure attacker. That makes it best in aggro or tempo decks that want to push damage fast and don’t care about defense, especially if you’re already leaning on evasive or disposable bodies. The card works particularly well on creatures with flying, shadow, or other forms of evasion, since the “can’t block” drawback becomes almost irrelevant while the stat bonus helps close games quickly. It’s also a strong fit for decks that use cheap creatures with enter-the-battlefield value, since you can convert a small utility creature into a surprising clock. In gameplay terms, think of it as a low-cost pressure tool that rewards commitment to the red plan: attack early, force awkward blocks, and keep the opponent on the back foot.

Generated using gpt-5.4-mini · Updated at 2026-09-15 09:10:45 UTC

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