Home / Magic: The Gathering / Jumpstart: Historic Horizons / Dismiss
Dismiss
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Dismiss

uncommon · Instant · Jumpstart: Historic Horizons
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Counter target spell.
Draw a card.

Card Details

-/-Power / Toughness
{2}{U}{U}Mana Cost
10Prints

Character Background

Dismiss is a clean, old-school permission spell that fits best in control and combo shells, where the goal is to trade up on mana while keeping your hand stocked. At four mana, it is a little clunkier than cheaper counters, but the built-in cantrip means it never leaves you down a card, making it excellent for longer games and for decks that want to keep land drops and answers flowing. In practice, it shines when you expect to answer a single key spell on curve, then untap with more options. It pairs well with flash threats, instant-speed draw, and any strategy that wants to pass with mana open. In Historic Horizons, blue decks that can support a slower tempo plan or a spell-heavy control package will appreciate Dismiss as a flexible stabilizer, especially alongside effects that reward casting multiple instants or protecting a late-game win condition.

Generated using gpt-5.4-mini

Buy from sellers

Peer-to-peer marketplace offers

Seller
Condition
Quantity
Price

Have a copy to sell?

List it in under a minute and reach buyers already browsing this page.

List Dismiss

Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.

  • No listing fees — CardFlippr takes a small cut only when your card sells.
  • Buyers message you directly through CardFlippr to arrange payment and shipping.
  • Pricing is suggested from the last 30 days of market activity, but you're always in control.
Login to Start Selling
Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Dismiss is a clean, old-school permission spell that fits best in control and combo shells, where the goal is to trade up on mana while keeping your hand stocked. At four mana, it is a little clunkier than cheaper counters, but the built-in cantrip means it never leaves you down a card, making it excellent for longer games and for decks that want to keep land drops and answers flowing. In practice, it shines when you expect to answer a single key spell on curve, then untap with more options. It pairs well with flash threats, instant-speed draw, and any strategy that wants to pass with mana open. In Historic Horizons, blue decks that can support a slower tempo plan or a spell-heavy control package will appreciate Dismiss as a flexible stabilizer, especially alongside effects that reward casting multiple instants or protecting a late-game win condition.

Generated using gpt-5.4-mini · Updated at 2026-09-15 06:10:44 UTC

Login to Sell