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Dismiss
Oracle Text
Counter target spell.
Draw a card.
Card Details
Character Background
Dismiss is a clean, old-school permission spell that fits best in control and combo shells, where the goal is to trade up on mana while keeping your hand stocked. At four mana, it is a little clunkier than cheaper counters, but the built-in cantrip means it never leaves you down a card, making it excellent for longer games and for decks that want to keep land drops and answers flowing. In practice, it shines when you expect to answer a single key spell on curve, then untap with more options. It pairs well with flash threats, instant-speed draw, and any strategy that wants to pass with mana open. In Historic Horizons, blue decks that can support a slower tempo plan or a spell-heavy control package will appreciate Dismiss as a flexible stabilizer, especially alongside effects that reward casting multiple instants or protecting a late-game win condition.
Generated using gpt-5.4-mini
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Character Background
Dismiss is a clean, old-school permission spell that fits best in control and combo shells, where the goal is to trade up on mana while keeping your hand stocked. At four mana, it is a little clunkier than cheaper counters, but the built-in cantrip means it never leaves you down a card, making it excellent for longer games and for decks that want to keep land drops and answers flowing. In practice, it shines when you expect to answer a single key spell on curve, then untap with more options. It pairs well with flash threats, instant-speed draw, and any strategy that wants to pass with mana open. In Historic Horizons, blue decks that can support a slower tempo plan or a spell-heavy control package will appreciate Dismiss as a flexible stabilizer, especially alongside effects that reward casting multiple instants or protecting a late-game win condition.
Generated using gpt-5.4-mini · Updated at 2026-09-15 06:10:44 UTC
