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Wonder
Oracle Text
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Card Details
Character Background
Wonder is a compact blue value piece that rewards the patient, grindy game plan of control and tempo decks. On the battlefield, a 2/2 flier for four mana can chip in while holding the sky, but its real strength is that it keeps working after it dies: as long as it’s in your graveyard and you control an Island, every creature you control gains flying. That turns incidental creatures into evasive threats and makes late-game topdecks much better, especially in board stalls. It pairs well with self-mill, looting, and sacrifice outlets that can put it into the graveyard early, then with token-heavy shells that can suddenly attack over clogged ground boards. In decks with bounce, recursion, or reanimation, Wonder becomes a persistent anthem-like effect that forces awkward blocks and lets you convert a modest board into a lethal air force.
Generated using gpt-5.4-mini
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Character Background
Wonder is a compact blue value piece that rewards the patient, grindy game plan of control and tempo decks. On the battlefield, a 2/2 flier for four mana can chip in while holding the sky, but its real strength is that it keeps working after it dies: as long as it’s in your graveyard and you control an Island, every creature you control gains flying. That turns incidental creatures into evasive threats and makes late-game topdecks much better, especially in board stalls. It pairs well with self-mill, looting, and sacrifice outlets that can put it into the graveyard early, then with token-heavy shells that can suddenly attack over clogged ground boards. In decks with bounce, recursion, or reanimation, Wonder becomes a persistent anthem-like effect that forces awkward blocks and lets you convert a modest board into a lethal air force.
Generated using gpt-5.4-mini · Updated at 2026-09-10 22:20:44 UTC
