Viewing offers in Near Mint condition
Chains of Custody
Oracle Text
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Card Details
Character Background
Chains of Custody is a clean white tempo-and-control tool that turns one of your creatures into both a bodyguard and a hostage-taker. On arrival, it temporarily exiles any nonland permanent an opponent controls, so even a modest creature can swing the board by removing a blocker, mana rock, planeswalker, or combo piece until the Aura is gone. The enchanted creature gaining ward {2} helps protect your investment, making spot removal and targeted tricks a little clumsier for the opponent. In play, this rewards decks that can reliably keep a creature on board—tokens, evasive threats, and resilient commanders are ideal—and it pairs especially well with sacrifice outlets or blink effects that can reuse the enter-the-battlefield exile trigger. In Commander, it fits best in white value-control shells that want interaction without giving up board presence, and it becomes much stronger when you can safely move the Aura onto a disposable token after the trigger has already resolved.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Chains of Custody
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Chains of Custody is a clean white tempo-and-control tool that turns one of your creatures into both a bodyguard and a hostage-taker. On arrival, it temporarily exiles any nonland permanent an opponent controls, so even a modest creature can swing the board by removing a blocker, mana rock, planeswalker, or combo piece until the Aura is gone. The enchanted creature gaining ward {2} helps protect your investment, making spot removal and targeted tricks a little clumsier for the opponent. In play, this rewards decks that can reliably keep a creature on board—tokens, evasive threats, and resilient commanders are ideal—and it pairs especially well with sacrifice outlets or blink effects that can reuse the enter-the-battlefield exile trigger. In Commander, it fits best in white value-control shells that want interaction without giving up board presence, and it becomes much stronger when you can safely move the Aura onto a disposable token after the trigger has already resolved.
Generated using gpt-5.4-mini · Updated at 2026-08-03 13:10:45 UTC
