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Colossal Dreadmaw
Oracle Text
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Card Details
Character Background
Colossal Dreadmaw is the textbook green beater: a 6/6 with trample that reads like “end the race” and best supports a stompy/midrange game plan that wants to close out games quickly or punish slow starts—think ramp into a one-turn clock or a creature-heavy tempo shell that keeps pressure on. Thematically it’s a raw, unstoppable dinosaur that simply overruns defenses, and mechanically it rewards straightforward aggression and combat-focused builds: pair it with early acceleration (Llanowar Elves, Incubation Druid or Rampant Growth effects) so you can hit that six-mana threat sooner, and include cheap pump or aura support (Giant Growth, Rancor, Titanic Growth) to convert blockers into lethal trample damage. In Limited it’s a premium late-drop; in Constructed it shines in Green Stompy or Green Devotion lists. Deckbuilding tip: favor a slightly higher land/ramp ratio (roughly 22–24 lands in a 60-card deck plus 4–8 ramp pieces) and consider anthem effects or Overrun-style finishers to capitalize on the Dreadmaw’s wide board impact.
Generated using gpt-5-mini
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Character Background
Colossal Dreadmaw is the textbook green beater: a 6/6 with trample that reads like “end the race” and best supports a stompy/midrange game plan that wants to close out games quickly or punish slow starts—think ramp into a one-turn clock or a creature-heavy tempo shell that keeps pressure on. Thematically it’s a raw, unstoppable dinosaur that simply overruns defenses, and mechanically it rewards straightforward aggression and combat-focused builds: pair it with early acceleration (Llanowar Elves, Incubation Druid or Rampant Growth effects) so you can hit that six-mana threat sooner, and include cheap pump or aura support (Giant Growth, Rancor, Titanic Growth) to convert blockers into lethal trample damage. In Limited it’s a premium late-drop; in Constructed it shines in Green Stompy or Green Devotion lists. Deckbuilding tip: favor a slightly higher land/ramp ratio (roughly 22–24 lands in a 60-card deck plus 4–8 ramp pieces) and consider anthem effects or Overrun-style finishers to capitalize on the Dreadmaw’s wide board impact.
Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC
