Home / Magic: The Gathering / Kaldheim / Harald, King of Skemfar
Harald, King of Skemfar
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Elf Warrior

Harald, King of Skemfar

uncommon · Legendary Creature — Elf Warrior · Kaldheim
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Menace (This creature can't be blocked except by two or more creatures.)
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Card Details

3/2Power / Toughness
{1}{B}{G}Mana Cost
4Prints

Character Background

Harald, King of Skemfar fits best into an aggressive value deck, especially one that wants to pressure early while still refilling its hand. A 3/2 with menace for three mana already asks awkward blocking questions, and in black-green that pressure pairs well with removal or combat tricks that clear the way. His enters-the-battlefield ability rewards a deck packed with Elves, Warriors, and Tyvar cards, so he naturally pushes you toward tribal density rather than generic midrange goodstuff. In practice, that means playing plenty of two- and three-mana creatures that keep your curve smooth, while using Harald to dig for your key payoff or follow-up threat. He also works nicely with cards that care about creature types entering your hand or battlefield, and with effects that let you recur or blink him to dig again. Thematically, Harald feels like a ruthless Skemfar leader: dangerous in battle, but just as dangerous at finding the right warrior for the next strike.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

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Character Background

Harald, King of Skemfar fits best into an aggressive value deck, especially one that wants to pressure early while still refilling its hand. A 3/2 with menace for three mana already asks awkward blocking questions, and in black-green that pressure pairs well with removal or combat tricks that clear the way. His enters-the-battlefield ability rewards a deck packed with Elves, Warriors, and Tyvar cards, so he naturally pushes you toward tribal density rather than generic midrange goodstuff. In practice, that means playing plenty of two- and three-mana creatures that keep your curve smooth, while using Harald to dig for your key payoff or follow-up threat. He also works nicely with cards that care about creature types entering your hand or battlefield, and with effects that let you recur or blink him to dig again. Thematically, Harald feels like a ruthless Skemfar leader: dangerous in battle, but just as dangerous at finding the right warrior for the next strike.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:40:44 UTC

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