Home / Magic: The Gathering / Kaladesh / Skysovereign, Consul Flagship
Skysovereign, Consul Flagship
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Artifact — Vehicle

Skysovereign, Consul Flagship

mythic · Legendary Artifact — Vehicle · Kaladesh
$1.35
Low
$1.59
Market
$1.99
High

Oracle Text

Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

6/5Power / Toughness
{5}Mana Cost
7Prints

Character Background

Skysovereign, Consul Flagship is a classic value-engine finisher for tempo and midrange decks, giving you immediate impact even before it attacks. In lore terms, it feels like a dominant aerial warship asserting authority from above, and its rules text mirrors that power: each entrance and swing picks off a creature or planeswalker for 3 damage, often clearing blockers, pressuring engines, or finishing off a weakened opponent. Because it has flying and a massive 6/5 body once crewed, it can end games quickly while also stabilizing the board. The best deckbuilding tip is to pair it with cheap creatures or token makers that can crew for free while also benefiting from the removal it provides; cards that untap, recur, or create multiple bodies make it especially efficient. It shines in decks that want to trade resources early, then convert leftover creatures into repeated removal and a hard-to-answer threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.35 - $1.99
At the current market price of $1.59.
Average Time to Sell
3 days
At the current market price of $1.59.

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Character Background

Skysovereign, Consul Flagship is a classic value-engine finisher for tempo and midrange decks, giving you immediate impact even before it attacks. In lore terms, it feels like a dominant aerial warship asserting authority from above, and its rules text mirrors that power: each entrance and swing picks off a creature or planeswalker for 3 damage, often clearing blockers, pressuring engines, or finishing off a weakened opponent. Because it has flying and a massive 6/5 body once crewed, it can end games quickly while also stabilizing the board. The best deckbuilding tip is to pair it with cheap creatures or token makers that can crew for free while also benefiting from the removal it provides; cards that untap, recur, or create multiple bodies make it especially efficient. It shines in decks that want to trade resources early, then convert leftover creatures into repeated removal and a hard-to-answer threat.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:10:43 UTC

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