Home / Magic: The Gathering / The Lost Caverns of Ixalan / Akawalli, the Seething Tower
Akawalli, the Seething Tower
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Fungus

Akawalli, the Seething Tower

uncommon · Legendary Creature — Fungus · The Lost Caverns of Ixalan
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.

Card Details

3/3Power / Toughness
{1}{B}{G}Mana Cost
1Prints

Character Background

Akawalli, the Seething Tower is a clean payoff for graveyard-focused midrange or self-mill decks, especially in The Lost Caverns of Ixalan where “descend” rewards you for naturally stocking the graveyard. On raw stats, a 3/3 for three mana is already acceptable, but with four permanent cards in the graveyard it becomes a 5/5 trampler, and at eight it grows into a 7/7 that effectively punches through board stalls by needing only one blocker. That makes it excellent in a value-leaning game plan that wants to trade early, fill the yard, and then land a single threat that closes the game fast. The lore impression is of a living, eruptive structure, and that matches its gameplay: it becomes more dangerous as layers of the battlefield are “lost.” Pair it with cheap fetchlands, self-mill creatures, and permanents that sacrifice themselves, like Treasure or creature tokens that can be cashed in, to turn on descend quickly and consistently.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

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Character Background

Akawalli, the Seething Tower is a clean payoff for graveyard-focused midrange or self-mill decks, especially in The Lost Caverns of Ixalan where “descend” rewards you for naturally stocking the graveyard. On raw stats, a 3/3 for three mana is already acceptable, but with four permanent cards in the graveyard it becomes a 5/5 trampler, and at eight it grows into a 7/7 that effectively punches through board stalls by needing only one blocker. That makes it excellent in a value-leaning game plan that wants to trade early, fill the yard, and then land a single threat that closes the game fast. The lore impression is of a living, eruptive structure, and that matches its gameplay: it becomes more dangerous as layers of the battlefield are “lost.” Pair it with cheap fetchlands, self-mill creatures, and permanents that sacrifice themselves, like Treasure or creature tokens that can be cashed in, to turn on descend quickly and consistently.

Generated using gpt-5.4-mini · Updated at 2026-08-28 05:10:54 UTC

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