Home / Magic: The Gathering / The Lost Caverns of Ixalan / Chimil, the Inner Sun
Chimil, the Inner Sun
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Artifact

Chimil, the Inner Sun

mythic · Legendary Artifact · The Lost Caverns of Ixalan
$6.85
Low
$8.06
Market
$10.08
High

Oracle Text

Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Card Details

-/-Power / Toughness
{6}Mana Cost
5Prints

Character Background

Chimil, the Inner Sun reads like a mythic conduit for inevitability: it makes your spells uncounterable and every end step tutors a playable nonland card with mana value 5 or less, often cheating it into play — a card best supporting value‑combo and midrange/control builds that want reliably to resolve key finishers. In play, it tips games toward decks that can accelerate to six mana (mana rocks, ramp) and that populate their 1–5 slot with high‑impact ETB creatures or planeswalkers and low‑cost combo pieces; pairing Chimil with powerful enters‑the‑battlefield payoffs or cards that care about casting spells (prowess or storm engines) converts each discovery into immediate tempo. Deck construction should prioritize library manipulation and cantrips to improve the five‑card sample, along with recursion or protection for the artifact itself. Because Chimil is legendary and late‑game, treat it as a finisher: ramp into it, make your curve dense with <5 answers and threats, and exploit the uncounterable window for sealed combo lines or unavoidable value.

Generated using gpt-5-mini

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Suggested Pricing
$6.85 - $10.08
At the current market price of $8.06.
Average Time to Sell
3 days
At the current market price of $8.06.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Chimil, the Inner Sun reads like a mythic conduit for inevitability: it makes your spells uncounterable and every end step tutors a playable nonland card with mana value 5 or less, often cheating it into play — a card best supporting value‑combo and midrange/control builds that want reliably to resolve key finishers. In play, it tips games toward decks that can accelerate to six mana (mana rocks, ramp) and that populate their 1–5 slot with high‑impact ETB creatures or planeswalkers and low‑cost combo pieces; pairing Chimil with powerful enters‑the‑battlefield payoffs or cards that care about casting spells (prowess or storm engines) converts each discovery into immediate tempo. Deck construction should prioritize library manipulation and cantrips to improve the five‑card sample, along with recursion or protection for the artifact itself. Because Chimil is legendary and late‑game, treat it as a finisher: ramp into it, make your curve dense with <5 answers and threats, and exploit the uncounterable window for sealed combo lines or unavoidable value.

Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC

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