Viewing offers in Near Mint condition
Disturbed Slumber
Oracle Text
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Card Details
Character Background
Disturbed Slumber is a clean, sneaky tempo card that turns an ordinary land into a sudden threat and a defensive roadblock. In The Lost Caverns of Ixalan, the name and effect fit the idea of ancient power stirring beneath the ground: a dormant piece of territory wakes up as a charging Dinosaur, ready to hold the line or pressure life totals. Practically, it’s at its best in green decks that want to maximize untapped lands and punish removal-light opponents, especially midrange shells or combat-focused tempo builds. The must-block clause makes it excellent for forcing awkward attacks and protecting your life total, while haste lets it immediately threaten planeswalkers or finish games. A strong synergy is with landfall or land-animation payoffs, since you can turn excess lands into real threats without committing extra creatures; it also pairs nicely with trample or evasion granted elsewhere, because reach alone doesn’t help it push damage through.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Disturbed Slumber
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Disturbed Slumber is a clean, sneaky tempo card that turns an ordinary land into a sudden threat and a defensive roadblock. In The Lost Caverns of Ixalan, the name and effect fit the idea of ancient power stirring beneath the ground: a dormant piece of territory wakes up as a charging Dinosaur, ready to hold the line or pressure life totals. Practically, it’s at its best in green decks that want to maximize untapped lands and punish removal-light opponents, especially midrange shells or combat-focused tempo builds. The must-block clause makes it excellent for forcing awkward attacks and protecting your life total, while haste lets it immediately threaten planeswalkers or finish games. A strong synergy is with landfall or land-animation payoffs, since you can turn excess lands into real threats without committing extra creatures; it also pairs nicely with trample or evasion granted elsewhere, because reach alone doesn’t help it push damage through.
Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:43 UTC
