Home / Magic: The Gathering / The Lost Caverns of Ixalan / Get Lost
Get Lost
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Get Lost

rare · Instant · The Lost Caverns of Ixalan
$4.53
Low
$5.33
Market
$6.66
High

Oracle Text

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Get Lost is a clean, flexible removal spell that fits best in white control and tempo shells, especially in Limited or midrange decks that want to keep the board manageable while maintaining mana efficiency. At instant speed for just two mana, it answers a creature, enchantment, or planeswalker, which makes it impressively broad for a single card. The drawback—giving the controller two Map tokens—adds a neat Ixalan-flavored twist: your “lost” foe may still turn their setback into future land-finding value through explore synergies. That means this is strongest when you can pressure life totals or remove a key threat before those Maps matter, rather than in slow mirrors where extra value can accumulate. Deckbuilding tip: pair it with evasive threats or other efficient interaction so you can dictate the pace, and avoid relying on it as your only answer to recursive permanents.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.53 - $6.66
At the current market price of $5.33.
Average Time to Sell
3 days
At the current market price of $5.33.

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Character Background

Get Lost is a clean, flexible removal spell that fits best in white control and tempo shells, especially in Limited or midrange decks that want to keep the board manageable while maintaining mana efficiency. At instant speed for just two mana, it answers a creature, enchantment, or planeswalker, which makes it impressively broad for a single card. The drawback—giving the controller two Map tokens—adds a neat Ixalan-flavored twist: your “lost” foe may still turn their setback into future land-finding value through explore synergies. That means this is strongest when you can pressure life totals or remove a key threat before those Maps matter, rather than in slow mirrors where extra value can accumulate. Deckbuilding tip: pair it with evasive threats or other efficient interaction so you can dictate the pace, and avoid relying on it as your only answer to recursive permanents.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:45 UTC

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