Home / Magic: The Gathering / The Lost Caverns of Ixalan / Hidden Courtyard
Hidden Courtyard
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Land — Cave

Hidden Courtyard

common · Land — Cave · The Lost Caverns of Ixalan
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

This land enters tapped.
{T}: Add {W}.
{4}{W}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Hidden Courtyard is a slow but powerful value land: it enters tapped, taps for white, and can be sacrificed for a Discover-4 effect (exiling cards until you hit a nonland with mana value 4 or less and letting you cast it for free or put it into your hand), so it best supports control and midrange/value game plans that can afford to trade early tempo for one-shot card advantage and cheat a high-impact spell into play. Treat it as a late-game engine — it’s not for aggro — and build your deck with a high density of desirable 0–4 targets (cheap removals like Swords to Plowshares, game-winning permanents such as Smothering Tithe or four-mana planeswalkers/finishers) to improve hit quality. A concrete synergy is pairing Hidden Courtyard with library manipulation and recurring shuffles (scry, tutors, or reshuffle effects) so you stack good odds before activating; run only one or two copies as a top-end utility land so you don’t clog early draws. Remember the activation is sorcery-speed and costly, but can single-handedly refill and swing late games.

Generated using gpt-5-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Hidden Courtyard is a slow but powerful value land: it enters tapped, taps for white, and can be sacrificed for a Discover-4 effect (exiling cards until you hit a nonland with mana value 4 or less and letting you cast it for free or put it into your hand), so it best supports control and midrange/value game plans that can afford to trade early tempo for one-shot card advantage and cheat a high-impact spell into play. Treat it as a late-game engine — it’s not for aggro — and build your deck with a high density of desirable 0–4 targets (cheap removals like Swords to Plowshares, game-winning permanents such as Smothering Tithe or four-mana planeswalkers/finishers) to improve hit quality. A concrete synergy is pairing Hidden Courtyard with library manipulation and recurring shuffles (scry, tutors, or reshuffle effects) so you stack good odds before activating; run only one or two copies as a top-end utility land so you don’t clog early draws. Remember the activation is sorcery-speed and costly, but can single-handedly refill and swing late games.

Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC

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