Home / Magic: The Gathering / The Lost Caverns of Ixalan / Hidden Necropolis
Hidden Necropolis
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Land — Cave

Hidden Necropolis

common · Land — Cave · The Lost Caverns of Ixalan
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

This land enters tapped.
{T}: Add {B}.
{4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Hidden Necropolis is a tapped Cave that asks you to pay a small early price for long-term dread: it fixes Black mana reliably, then turns into a repeatable-feeling engine when you sacrifice it for Discover 4. The best uses come from planning ahead—cast your ramp and setup first, then crack Necropolis on your sorcery-speed turn to avoid timing restrictions and maximize hit quality, since Discover exiles and free-casts the best nonland with mana value 4 or less. This strongly supports control and value game plans, letting you refill answers, removal, or utility creatures without spending extra mana, while the Sacrifice gate encourages sequences that care about dying or black-mana density. Deckbuilders should pair it with cheap black spells and “dies” synergies—cards that benefit from sacrifices or graveyard value—so the trade-off of tempo loss becomes advantage, especially in grindy matchups.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Hidden Necropolis is a tapped Cave that asks you to pay a small early price for long-term dread: it fixes Black mana reliably, then turns into a repeatable-feeling engine when you sacrifice it for Discover 4. The best uses come from planning ahead—cast your ramp and setup first, then crack Necropolis on your sorcery-speed turn to avoid timing restrictions and maximize hit quality, since Discover exiles and free-casts the best nonland with mana value 4 or less. This strongly supports control and value game plans, letting you refill answers, removal, or utility creatures without spending extra mana, while the Sacrifice gate encourages sequences that care about dying or black-mana density. Deckbuilders should pair it with cheap black spells and “dies” synergies—cards that benefit from sacrifices or graveyard value—so the trade-off of tempo loss becomes advantage, especially in grindy matchups.

Generated using gpt-5.4-nano · Updated at 2026-03-27 20:24:04 UTC

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