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Hidden Necropolis
Oracle Text
This land enters tapped.
{T}: Add {B}.
{4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Card Details
Character Background
Hidden Necropolis is a tapped Cave that asks you to pay a small early price for long-term dread: it fixes Black mana reliably, then turns into a repeatable-feeling engine when you sacrifice it for Discover 4. The best uses come from planning ahead—cast your ramp and setup first, then crack Necropolis on your sorcery-speed turn to avoid timing restrictions and maximize hit quality, since Discover exiles and free-casts the best nonland with mana value 4 or less. This strongly supports control and value game plans, letting you refill answers, removal, or utility creatures without spending extra mana, while the Sacrifice gate encourages sequences that care about dying or black-mana density. Deckbuilders should pair it with cheap black spells and “dies” synergies—cards that benefit from sacrifices or graveyard value—so the trade-off of tempo loss becomes advantage, especially in grindy matchups.
Generated using gpt-5.4-nano
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Character Background
Hidden Necropolis is a tapped Cave that asks you to pay a small early price for long-term dread: it fixes Black mana reliably, then turns into a repeatable-feeling engine when you sacrifice it for Discover 4. The best uses come from planning ahead—cast your ramp and setup first, then crack Necropolis on your sorcery-speed turn to avoid timing restrictions and maximize hit quality, since Discover exiles and free-casts the best nonland with mana value 4 or less. This strongly supports control and value game plans, letting you refill answers, removal, or utility creatures without spending extra mana, while the Sacrifice gate encourages sequences that care about dying or black-mana density. Deckbuilders should pair it with cheap black spells and “dies” synergies—cards that benefit from sacrifices or graveyard value—so the trade-off of tempo loss becomes advantage, especially in grindy matchups.
Generated using gpt-5.4-nano · Updated at 2026-03-27 20:24:04 UTC
