Home / Magic: The Gathering / The Lost Caverns of Ixalan / Hotfoot Gnome
Hotfoot Gnome
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact Creature — Gnome

Hotfoot Gnome

common · Artifact Creature — Gnome · The Lost Caverns of Ixalan
$0.03
Low
$0.04
Market
$0.05
High

Oracle Text

Haste
{T}: Another target creature gains haste until end of turn.

Card Details

3/1Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Hotfoot Gnome reads like a one‑trick pyrotechnic: a 3/1 artifact creature with haste that can tap to give another creature haste, which makes it ideal for tempo and aggro builds that want to convert board presence into immediate damage. Thematically it feels like a tinkering, impulsive helper from the caverns whose whole job is to kickstart assaults; practically, you usually want to hold it back as a haste‑enabler rather than expend it as the first attacker because that tap can turn freshly minted tokens or big ETB threats into attackers the turn they arrive. Specific synergies include token generators (Dragon Fodder, Krenko effects) plus Impact Tremors to turn token creation into extra face damage, or pairing with Embercleave and cheap pump spells so a newly hasted creature can immediately threaten lethal. Deckbuilding tip: run several cheap creatures and spells that create attackers on demand and protect Hotfoot with redundancy or equipment—its 1 toughness makes it fragile, but its repeated one‑turn boosts buy a lot of tempo.

Generated using gpt-5-mini

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Suggested Pricing
$0.03 - $0.05
At the current market price of $0.04.
Average Time to Sell
3 days
At the current market price of $0.04.

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Character Background

Hotfoot Gnome reads like a one‑trick pyrotechnic: a 3/1 artifact creature with haste that can tap to give another creature haste, which makes it ideal for tempo and aggro builds that want to convert board presence into immediate damage. Thematically it feels like a tinkering, impulsive helper from the caverns whose whole job is to kickstart assaults; practically, you usually want to hold it back as a haste‑enabler rather than expend it as the first attacker because that tap can turn freshly minted tokens or big ETB threats into attackers the turn they arrive. Specific synergies include token generators (Dragon Fodder, Krenko effects) plus Impact Tremors to turn token creation into extra face damage, or pairing with Embercleave and cheap pump spells so a newly hasted creature can immediately threaten lethal. Deckbuilding tip: run several cheap creatures and spells that create attackers on demand and protect Hotfoot with redundancy or equipment—its 1 toughness makes it fragile, but its repeated one‑turn boosts buy a lot of tempo.

Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC

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