Home / Magic: The Gathering / The Lost Caverns of Ixalan / Hunter's Blowgun
Hunter's Blowgun
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact — Equipment

Hunter's Blowgun

common · Artifact — Equipment · The Lost Caverns of Ixalan
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Equipped creature gets +1/+1.
Equipped creature has deathtouch during your turn. Otherwise, it has reach.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{1}Mana Cost
1Prints

Character Background

Hunter’s Blowgun is a small but efficient piece of equipment that rewards flexible, turn-by-turn combat planning in Magic: The Gathering. In The Lost Caverns of Ixalan, it fits the set’s predator-and-prey atmosphere: a light weapon that helps a hunter threaten from a distance, then strike decisively when the moment is right. In play, it most naturally supports tempo and aggressive creature decks, especially those with evasive or expendable bodies that can make use of the +1/+1 boost without risking premium threats. The deathtouch on your turn lets even a humble attacker trade up, while reach on defense keeps the same creature useful when you fall back. It pairs well with cheap creatures, token makers, and anything that likes repeated equip decisions; a deathtouch blocker with reach can also make combat miserable for the opponent. Because equip is only sorcery-speed, it rewards careful sequencing rather than reactive play.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

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Character Background

Hunter’s Blowgun is a small but efficient piece of equipment that rewards flexible, turn-by-turn combat planning in Magic: The Gathering. In The Lost Caverns of Ixalan, it fits the set’s predator-and-prey atmosphere: a light weapon that helps a hunter threaten from a distance, then strike decisively when the moment is right. In play, it most naturally supports tempo and aggressive creature decks, especially those with evasive or expendable bodies that can make use of the +1/+1 boost without risking premium threats. The deathtouch on your turn lets even a humble attacker trade up, while reach on defense keeps the same creature useful when you fall back. It pairs well with cheap creatures, token makers, and anything that likes repeated equip decisions; a deathtouch blocker with reach can also make combat miserable for the opponent. Because equip is only sorcery-speed, it rewards careful sequencing rather than reactive play.

Generated using gpt-5.4-mini · Updated at 2026-08-11 05:40:42 UTC

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