Home / Magic: The Gathering / The Lost Caverns of Ixalan / Intrepid Paleontologist
Intrepid Paleontologist
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Druid

Intrepid Paleontologist

rare · Creature — Human Druid · The Lost Caverns of Ixalan
$0.37
Low
$0.43
Market
$0.54
High

Oracle Text

{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Card Details

2/2Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Intrepid Paleontologist is a clean value engine for green-based midrange and ramp decks, with a strong leaning toward grindy tempo play: it fixes mana immediately, then turns spare mana into graveyard disruption and eventual card advantage. The exile ability is especially useful against recursion strategies, but its real payoff is stocking your own exile zone with Dinosaur creatures you can later cast, effectively turning self-mill, loot, or discard effects into a hidden hand. That makes it a natural fit in Dinosaur tribal or splashy multicolor builds that want access to off-color dinos, since the mana ability helps cast whatever you uncover. Pair it with cards that fill graveyards quickly or care about exiling cards, and protect it if possible, because a surviving 2/2 can generate a lot of incremental advantage. The finality counter matters too: you’re getting a discounted threat, but not one meant to loop repeatedly, so plan on tempo and resource pressure rather than infinite recursion.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.37 - $0.54
At the current market price of $0.43.
Average Time to Sell
3 days
At the current market price of $0.43.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Intrepid Paleontologist is a clean value engine for green-based midrange and ramp decks, with a strong leaning toward grindy tempo play: it fixes mana immediately, then turns spare mana into graveyard disruption and eventual card advantage. The exile ability is especially useful against recursion strategies, but its real payoff is stocking your own exile zone with Dinosaur creatures you can later cast, effectively turning self-mill, loot, or discard effects into a hidden hand. That makes it a natural fit in Dinosaur tribal or splashy multicolor builds that want access to off-color dinos, since the mana ability helps cast whatever you uncover. Pair it with cards that fill graveyards quickly or care about exiling cards, and protect it if possible, because a surviving 2/2 can generate a lot of incremental advantage. The finality counter matters too: you’re getting a discounted threat, but not one meant to loop repeatedly, so plan on tempo and resource pressure rather than infinite recursion.

Generated using gpt-5.4-mini · Updated at 2026-10-08 10:10:46 UTC

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