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Restless Ridgeline
Oracle Text
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Card Details
Character Background
Restless Ridgeline is tailormade for aggressive/tempo-focused Jund or Gruul stompy builds that want reliable fixing plus late-game board presence: it’s a tapped dual land early but converts into a 3/4 attacker that both buffs and untaps another attacker, translating into extra damage or enabling second activations during combat. It’s especially strong in Dinosaur tribal—counting as both land and creature to lower Ghalta, Primal Hunger’s cost and to benefit from anthem effects like Regisaur Alpha—so run it where creature density matters. Deckbuilding tip: treat it as a mid- to late-game value card, play a 22–24 land base with multiple mountains/forests and include a couple of haste enablers (Swiftfoot Boots or Lightning Greaves) or pump spells to turn the animated land into immediate pressure. Because it enters tapped, don’t rely on it as early tempo; instead leverage its attack-trigger to supercharge a key attacker or combo with creatures that care about untapping or attacking for maximum surprise damage.
Generated using gpt-5-mini
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Character Background
Restless Ridgeline is tailormade for aggressive/tempo-focused Jund or Gruul stompy builds that want reliable fixing plus late-game board presence: it’s a tapped dual land early but converts into a 3/4 attacker that both buffs and untaps another attacker, translating into extra damage or enabling second activations during combat. It’s especially strong in Dinosaur tribal—counting as both land and creature to lower Ghalta, Primal Hunger’s cost and to benefit from anthem effects like Regisaur Alpha—so run it where creature density matters. Deckbuilding tip: treat it as a mid- to late-game value card, play a 22–24 land base with multiple mountains/forests and include a couple of haste enablers (Swiftfoot Boots or Lightning Greaves) or pump spells to turn the animated land into immediate pressure. Because it enters tapped, don’t rely on it as early tempo; instead leverage its attack-trigger to supercharge a key attacker or combo with creatures that care about untapping or attacking for maximum surprise damage.
Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC
