Home / Magic: The Gathering / The Lost Caverns of Ixalan / Restless Ridgeline
Restless Ridgeline
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Restless Ridgeline

rare · Land · The Lost Caverns of Ixalan
$0.42
Low
$0.49
Market
$0.61
High

Oracle Text

This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Restless Ridgeline is tailormade for aggressive/tempo-focused Jund or Gruul stompy builds that want reliable fixing plus late-game board presence: it’s a tapped dual land early but converts into a 3/4 attacker that both buffs and untaps another attacker, translating into extra damage or enabling second activations during combat. It’s especially strong in Dinosaur tribal—counting as both land and creature to lower Ghalta, Primal Hunger’s cost and to benefit from anthem effects like Regisaur Alpha—so run it where creature density matters. Deckbuilding tip: treat it as a mid- to late-game value card, play a 22–24 land base with multiple mountains/forests and include a couple of haste enablers (Swiftfoot Boots or Lightning Greaves) or pump spells to turn the animated land into immediate pressure. Because it enters tapped, don’t rely on it as early tempo; instead leverage its attack-trigger to supercharge a key attacker or combo with creatures that care about untapping or attacking for maximum surprise damage.

Generated using gpt-5-mini

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Suggested Pricing
$0.42 - $0.61
At the current market price of $0.49.
Average Time to Sell
3 days
At the current market price of $0.49.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Restless Ridgeline is tailormade for aggressive/tempo-focused Jund or Gruul stompy builds that want reliable fixing plus late-game board presence: it’s a tapped dual land early but converts into a 3/4 attacker that both buffs and untaps another attacker, translating into extra damage or enabling second activations during combat. It’s especially strong in Dinosaur tribal—counting as both land and creature to lower Ghalta, Primal Hunger’s cost and to benefit from anthem effects like Regisaur Alpha—so run it where creature density matters. Deckbuilding tip: treat it as a mid- to late-game value card, play a 22–24 land base with multiple mountains/forests and include a couple of haste enablers (Swiftfoot Boots or Lightning Greaves) or pump spells to turn the animated land into immediate pressure. Because it enters tapped, don’t rely on it as early tempo; instead leverage its attack-trigger to supercharge a key attacker or combo with creatures that care about untapping or attacking for maximum surprise damage.

Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC

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