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Roaming Throne
Oracle Text
Ward {2}
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Card Details
Character Background
Roaming Throne is a flexible 4/4 artifact creature for four that slots naturally into tribal and midrange/value shells: its Ward {2} makes it harder to tax out while its enter-the-battlefield choice lets you name whichever creature type your deck leans on. The effect—any triggered ability of another creature you control of the chosen type triggers an extra time—very clearly pushes an ETB/value gameplan rather than pure aggro or control, rewarding token makers, removal-on-entry creatures, and repeatable sacrifice synergies. Deckbuilders should lean into redundancy of the chosen type and include creatures whose triggered abilities net card advantage or disruption; it plays especially well alongside Panharmonicon-style effects or lists full of ETB engines in Ixalan tribes (Merfolk, Pirates, Dinosaurs). Practical tip: pick a stable tribe in your deck, pack cheap repeatable triggers and a sacrifice outlet to convert extra triggers to wins, and protect the Throne so your engine keeps compounding each turn.
Generated using gpt-5-mini
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Character Background
Roaming Throne is a flexible 4/4 artifact creature for four that slots naturally into tribal and midrange/value shells: its Ward {2} makes it harder to tax out while its enter-the-battlefield choice lets you name whichever creature type your deck leans on. The effect—any triggered ability of another creature you control of the chosen type triggers an extra time—very clearly pushes an ETB/value gameplan rather than pure aggro or control, rewarding token makers, removal-on-entry creatures, and repeatable sacrifice synergies. Deckbuilders should lean into redundancy of the chosen type and include creatures whose triggered abilities net card advantage or disruption; it plays especially well alongside Panharmonicon-style effects or lists full of ETB engines in Ixalan tribes (Merfolk, Pirates, Dinosaurs). Practical tip: pick a stable tribe in your deck, pack cheap repeatable triggers and a sacrifice outlet to convert extra triggers to wins, and protect the Throne so your engine keeps compounding each turn.
Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC
