Home / Magic: The Gathering / The Lost Caverns of Ixalan / Ruin-Lurker Bat
Ruin-Lurker Bat
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Bat

Ruin-Lurker Bat

uncommon · Creature — Bat · The Lost Caverns of Ixalan
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)

Card Details

1/1Power / Toughness
{W}Mana Cost
1Prints

Character Background

Ruin-Lurker Bat is a tidy little support creature for white decks that want to play a tempo-leaning value game, especially in The Lost Caverns of Ixalan’s descend shell. A 1/1 flyer with lifelink already pulls its weight by chipping in early, stabilizing against aggressive starts, and carrying equipment or anthem effects well, but the real prize is the end-step scry if you descended this turn. That makes it especially good in decks that can reliably put permanents into the graveyard through self-mill, sacrifice, explore-style sequencing, or trading off expendable creatures and artifacts. Because the trigger checks at end step, you can maximize it by planning your turn so a permanent dies or is discarded before you attack. In practice, this is a glue card: it rewards structured resource loss, smooths draws, and helps white decks maintain pressure while digging toward stronger threats.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Ruin-Lurker Bat is a tidy little support creature for white decks that want to play a tempo-leaning value game, especially in The Lost Caverns of Ixalan’s descend shell. A 1/1 flyer with lifelink already pulls its weight by chipping in early, stabilizing against aggressive starts, and carrying equipment or anthem effects well, but the real prize is the end-step scry if you descended this turn. That makes it especially good in decks that can reliably put permanents into the graveyard through self-mill, sacrifice, explore-style sequencing, or trading off expendable creatures and artifacts. Because the trigger checks at end step, you can maximize it by planning your turn so a permanent dies or is discarded before you attack. In practice, this is a glue card: it rewards structured resource loss, smooths draws, and helps white decks maintain pressure while digging toward stronger threats.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC

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