Home / Magic: The Gathering / The Lost Caverns of Ixalan / Rumbling Rockslide
Rumbling Rockslide
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Rumbling Rockslide

common · Sorcery · The Lost Caverns of Ixalan
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

Card Details

-/-Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Rumbling Rockslide reads like a cavern collapsing underfoot — a thematic, land‑dependent removal that rewards a high land count and supports a midrange/ramp game plan more than hyper‑aggro or instant‑speed control. As a sorcery at {3}{R}, it’s best used proactively to answer a big blocker or clear a creature to push damage rather than as a reactive trick, so build your deck knowing you’ll want reliable land drops: include ramp and land tutors (fetchlands, ramp spells, or Scapeshift‑style effects) or splash green cards that let you play extra lands (Exploration/Azusa) to hit thresholds quickly. It pairs cleanly with Crucible of Worlds or effects that return lands, turning every land into repeated removal potential, and in decks with landfall synergies it doubles duty as both removal and payoff. Practical tip: don’t cast it early unless needed; hold until your land count makes it a one‑shot answer to larger threats, and prioritize it in lists that value incremental value and scalable answers.

Generated using gpt-5-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

Public Decks Using This Card

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Character Background

Rumbling Rockslide reads like a cavern collapsing underfoot — a thematic, land‑dependent removal that rewards a high land count and supports a midrange/ramp game plan more than hyper‑aggro or instant‑speed control. As a sorcery at {3}{R}, it’s best used proactively to answer a big blocker or clear a creature to push damage rather than as a reactive trick, so build your deck knowing you’ll want reliable land drops: include ramp and land tutors (fetchlands, ramp spells, or Scapeshift‑style effects) or splash green cards that let you play extra lands (Exploration/Azusa) to hit thresholds quickly. It pairs cleanly with Crucible of Worlds or effects that return lands, turning every land into repeated removal potential, and in decks with landfall synergies it doubles duty as both removal and payoff. Practical tip: don’t cast it early unless needed; hold until your land count makes it a one‑shot answer to larger threats, and prioritize it in lists that value incremental value and scalable answers.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC

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