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Seismic Monstrosaur
Oracle Text
Trample
{2}{R}, Sacrifice a land: Draw a card.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Card Details
Character Background
Seismic Monstrosaur is best thought of as a midrange/value finisher that also supports a tempo push: a 6/5 trampler for six mana threatens to close the game while its activated draw — pay 2R and sacrifice a land — converts excess or expendable lands into card advantage. Use it in Gruul or mono‑Red shells that want big bodies and digging capability rather than pure burn; it’s weak in strict aggro but excellent where you can afford to trade a land for an answer. Specific synergy: Crucible of Worlds or Ramunap Excavator lets you recur sacrificed lands and turn the Monstrosaur into a repeatable card‑draw engine, and running a handful of cheap utility lands or fetches gives safe fodder for the ability. Mountaincycling helps consistency in mountain‑heavy lists — treat it like both a late‑game threat and a hedge against flood, build with land recursion and 18–20 Mountains to maximize its upside. Thematically it feels like a beast that literally devours terrain to find what you need.
Generated using gpt-5-mini
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Character Background
Seismic Monstrosaur is best thought of as a midrange/value finisher that also supports a tempo push: a 6/5 trampler for six mana threatens to close the game while its activated draw — pay 2R and sacrifice a land — converts excess or expendable lands into card advantage. Use it in Gruul or mono‑Red shells that want big bodies and digging capability rather than pure burn; it’s weak in strict aggro but excellent where you can afford to trade a land for an answer. Specific synergy: Crucible of Worlds or Ramunap Excavator lets you recur sacrificed lands and turn the Monstrosaur into a repeatable card‑draw engine, and running a handful of cheap utility lands or fetches gives safe fodder for the ability. Mountaincycling helps consistency in mountain‑heavy lists — treat it like both a late‑game threat and a hedge against flood, build with land recursion and 18–20 Mountains to maximize its upside. Thematically it feels like a beast that literally devours terrain to find what you need.
Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC
