Home / Magic: The Gathering / The Lost Caverns of Ixalan / Swashbuckler's Whip
Swashbuckler's Whip
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Swashbuckler's Whip

uncommon · Artifact — Equipment · The Lost Caverns of Ixalan
$0.05
Low
$0.06
Market
$0.08
High

Oracle Text

Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Equip {1}

Card Details

-/-Power / Toughness
{1}Mana Cost
1Prints

Character Background

Swashbuckler's Whip is a compact utility piece that best supports a value/control midrange plan: early it's a tempo tool (Equip {1} on a cheap blocker to grant reach and use {2}, {T} to remove or neutralize a key attacker or artifact), late it's a huge grind engine—the {8}, {T} Discover 10 can convert a long game into a one-shot swing by cheating large spells into play. Practical note: because both abilities require tapping the equipped creature, it shines in shells that can untap that creature or activate across turns—specific synergy includes pairing it with untap engines like Seedborn Muse-style effects or creatures that blink/return to reuse the equip; alternatively slot it into a blue-green control shell with plenty of scry/top-deck manipulation so Discover 10 is more likely to hit a castable target. Low equip cost makes it an easy inclusion in artifact-light decks that want a repeatable removal/tutor payoff without high deckbuilding tax.

Generated using gpt-5-mini

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Suggested Pricing
$0.05 - $0.08
At the current market price of $0.06.
Average Time to Sell
3 days
At the current market price of $0.06.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Swashbuckler's Whip is a compact utility piece that best supports a value/control midrange plan: early it's a tempo tool (Equip {1} on a cheap blocker to grant reach and use {2}, {T} to remove or neutralize a key attacker or artifact), late it's a huge grind engine—the {8}, {T} Discover 10 can convert a long game into a one-shot swing by cheating large spells into play. Practical note: because both abilities require tapping the equipped creature, it shines in shells that can untap that creature or activate across turns—specific synergy includes pairing it with untap engines like Seedborn Muse-style effects or creatures that blink/return to reuse the equip; alternatively slot it into a blue-green control shell with plenty of scry/top-deck manipulation so Discover 10 is more likely to hit a castable target. Low equip cost makes it an easy inclusion in artifact-light decks that want a repeatable removal/tutor payoff without high deckbuilding tax.

Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC

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