Home / Magic: The Gathering / The Lost Caverns of Ixalan / The Ancient One
The Ancient One
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Spirit God

The Ancient One

mythic · Legendary Creature — Spirit God · The Lost Caverns of Ixalan
$2.19
Low
$2.58
Market
$3.23
High

Oracle Text

Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

Card Details

8/8Power / Toughness
{U}{B}Mana Cost
2Prints

Character Background

The Ancient One reads like a late-game UB value engine and mill finisher: a mythic 8/8 Spirit God that must be "awakened" by eight or more permanents in your graveyard, so the card best supports control/value and grindy combo builds rather than straight aggro or tempo. Thematically it feels like a god empowered by buried artifacts and lands, demanding sacrifices of the battlefield to finally move; mechanically you want to stall early, amass sacrificed permanents (land sacrifice, token drips, or artifact sacrifices) and then flip it into an unstoppable attrition clock. Its activated draw‑then‑discard is both hand sculpt and a repeatable mill trigger — deliberately discard high mana‑value cards to mill opponents for huge chunks. Deckbuilding tip: run sacrifice outlets (e.g., Viscera Seer style effects), some big‑cost deadweight or reanimation targets to discard for massive mill, plus protection (bounce, counters, removal) while you reach Descend 8. This is best cast as a control/value finisher that won’t race early aggression but ends games once set up.

Generated using gpt-5-mini

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Suggested Pricing
$2.19 - $3.23
At the current market price of $2.58.
Average Time to Sell
3 days
At the current market price of $2.58.

Public Decks Using This Card

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Character Background

The Ancient One reads like a late-game UB value engine and mill finisher: a mythic 8/8 Spirit God that must be "awakened" by eight or more permanents in your graveyard, so the card best supports control/value and grindy combo builds rather than straight aggro or tempo. Thematically it feels like a god empowered by buried artifacts and lands, demanding sacrifices of the battlefield to finally move; mechanically you want to stall early, amass sacrificed permanents (land sacrifice, token drips, or artifact sacrifices) and then flip it into an unstoppable attrition clock. Its activated draw‑then‑discard is both hand sculpt and a repeatable mill trigger — deliberately discard high mana‑value cards to mill opponents for huge chunks. Deckbuilding tip: run sacrifice outlets (e.g., Viscera Seer style effects), some big‑cost deadweight or reanimation targets to discard for massive mill, plus protection (bounce, counters, removal) while you reach Descend 8. This is best cast as a control/value finisher that won’t race early aggression but ends games once set up.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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